Zum Thema Doom ab 17 € bei Amazon.de DOOM für 39,99 € bei GamesPlanet.com Der Entwickler id Software hat Wort gehalten und jetzt das große Update 3 für den Shooter Doom veröffentlicht.

Die Highlights in diesem Patch dürften wohl sowohl der neue Deathmatch-Modus als auch die Private Matches sein. Bei letzteren können die Spieler unter anderem die Spielmodi, die verwendeten Maps sowie die Dauer der Partien festlegen.

Des Weiteren haben die Entwickler diverse Crash- und Freeze-Bugs beseitigt sowie den SnapMap-Editor optimiert. Oberhalb der Meldung finden Sie einen neuen Trailer von Doom, der Ihnen die Neuerungen aus dem Update 3 genauer vorstellt.

Mehr: Der große GameStar-Test von Doom

Patch-Notes für Doom (Update 3)


New Features

  • Deathmatch - New Deathmatch free-for-all multiplayer mode now available

  • Private Matches - Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time and other match settings.


Fixes and Optimizations

  • Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu

  • Fixed a progression blocking issue when reloading checkpoint in Blood Keep B while picking up yellow skull in crusher room

  • Fixed the Summoner and Pinky models not being visible under the Collectibles menu

  • Fixed a crash which occurred when reloading Security Switches checkpoint with Doom Classic Weapon Pose enabled in the Polar Core

  • Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery

  • Fixed an issue where dying at the map transition and restarting the map in the next level would put your character in a broken state

  • Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state

  • Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets

  • Fixed an animation issue where the Talisman Guards' legs would not move

  • Fixed an issue where Mission Select does not accurately reflect the in-game status of the Dead Man Stalking Challenge in Blood Keep A

  • Various instability issues addressed


Fixes and Optimizations

  • Improved general stability

  • Undo/Redo no longer causes memory drops

  • Anonymous players now are counted correctly in the map play counts

  • AI Path Points now work properly when set to Sprint

  • Browser sorting and empty browser are improved

  • Weapon switch now has proper key bindings

  • Empty Containers can now be picked up

  • Weapon On Pick Up logic works when set to On Touched

  • Clients are now stopped by Player Blocking Volumes

  • Locked doors now properly display a "Locked" message

  • Skull keys can be added and removed from Inventory

  • Added "Manage by AI Conductor" setting to property settings of additional AI

  • Ammo gained from picking up weapons works properly in all cases

  • Powercore spawns properly when spawned at map start

  • Lost Souls work properly with AI Path points

  • Give Armor works properly in all conditions

Bild 1 von 56
« zurück | weiter »
Wenn wir die Monster schon angeschossen haben, verändert sich ihr Aussehen entsprechend. Dieser Hellknight ist bereits ein bisschen matschig.