Der Entwickler Stardock Entertainment hat ein erstes Update für die Release-Version von Galactic Civilizations 3 veröffentlicht. Die Aktualisierung bringt das Weltraum-Strategiespiel auf die Version 1.01 und soll sich insbesondere einiger Fehler von höchster Priorität annehmen.
Außerdem gibt es einen Custom-Faction-Support für den Mehrspieler-Modus und neue Steam-Achievements. Der Support für den Steam-Workshop lässt hingegen noch etwas auf sich warten: Er ist für den Patch 1.1 geplant, der in den kommenden Wochen erscheinen soll.
Nachfolgend die kompletten Original-Patchnotes:
Features
- Enabled Custom Factions in multiplayer (with fixed to make this stable)
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Added new Steam achievements for:
- Survey an anomaly in a dust cloud/nebula
- Declare war before you have Universal Translator
- Destroying an enemy Faction- Using a wormhole
- Survey an anomaly in a dust cloud/nebula
- Declare war before you have Universal Translator
- Destroying an enemy Faction
- Using a wormhole
- As the Iconians, take back Iconia (the Yor homeworld) from the Yor
- Control all relics on the map- Survey 15 anomalies in a game
- As the Yor, destroy the Iconian faction- Have 12 or more trade routes
- Use Core Disruption invasion 10 times in one game
- Be at war with 5 different factions at the same time
- Win a battle
- Destroy more than 15 enemy ships in a battle
- Destroy more than 7 pirate bases
- Unlock all the Benevolent ideology traits
- Unlock all the Malevolent ideology traits
- Unlock all the Pragmatic ideology traits
- Survey an anomaly in a dust cloud/nebula
- Declare war before you have Universal Translator
- Destroying an enemy Faction
- Using a wormhole
- As the Iconians, take back Iconia (the Yor homeworld) from the Yor
- Control all relics on the map
- Survey 15 anomalies in a game
- As the Yor, destroy the Iconian faction
- Have 12 or more trade routes
- Use Core Disruption invasion 10 times in one game
- Be at war with 5 different factions at the same time
- Win a battle
- Destroy more than 15 enemy ships in a battle
- Destroy more than 7 pirate bases
- Unlock all the Benevolent ideology traits
- Unlock all the Malevolent ideology traits
- Unlock all the Pragmatic ideology traits
Fixes
- Fixed the malevolent Mining Accident colonization event choice (it was giving +50% growth instead of -50%)
- Fixed a bad adjacency bonus on the Preparedness Center (it was giving +95% resistance for each level!?!)
- Fixed a crash if you hover over an out-of-bounds tile while using the teleport cheat
- Fixed the "Win the Campaign" cheat
- Fixed an issue causing ships to go off the screen in the battle viewer
- Upgraded the version of Miles (the sound system) to fix sound issues and memory leaks
- Many multiplayer fixes around lobbies and restored sessions
- Fixed an issue where multiple simultaneous invasions would show the wrong info in the results window
- Fixed a crash when attacking a planet with two fleets in the same action
- Fixed a crash if a transport tried to invade a planet at the same time that it was joining a fleet
- Fixed a crash if you fought 2 battles against one defender with spawned fighters and canceled the first battle in the same turn
- Fixed an issue that would cause you to not be given ships by ideological events and anomalies if you obsoleted those ship designs in your ship lists
- Fixed an issue where the planet keeps spinning in the battle viewer even if the simulation is paused
- Fixed an issue where the old minimap border stuck around if you started a game within a game (only noticeable if you changed map sizes between those 2 games)
- Fixed lots of typos
- Didn't add any new typos!
- Fixed an issue with ridiculously wide monitors (we were scoffing at the 3000 x 1080 resolution until we got a monitor to test it on, it looks pretty awesome)
- Fixed an issue where you could build infinite resource requiring ships by using continuously build (When a ship is set to continuously build in a shipyard, and it requires a specific resource, it now checks if the player has enough of that resource before building. If not, it gets removed from the shipyard's queue and sends an Alert/Notification to the player to let them know)
- Fixed a crash when going from the campaign to a multiplayer game
- Fixed a stuck turn when the AI invades 2 planets at the same time
- Fixed weekly treaty income not showing up in the production sub window
- Fixed an issue allowing the player to get peace with the AI in scenarios (like the campaign) where peace isn't allowed
- Fixed the jitterbug (AKA ships no longer wiggle when moving on large maps)
- Fixed the Kinetic Accelerator to correctly boost the range of Kinetic weapons
- Fixed the Quantum Leap ideological trait (it wasn't applying its +5 research per colony bonus)
- Fixed the missing icon for Barrier System Focus
- Fixed an issue allowing Food Distribution to be buildable while Xeno Irrigation was already built
- Fixed the High Output Mining techs
- Fixed the prereqs on the Biomass Resequencer
- Fixed an issue where decay wasn't being applied for synthetic life. Decay is the process where population shrinks if you have more people than your population cap supports.
- Fixed an issue where if a players faction power got high enough it would overrun and flip to 0, causing the AI to surrender
Balance
- Canceling an improvement rush will now refund the player the cost of rushing the item and re-enable the Buy button.
AI
- General AI strategy improvements
- Reduced bonuses given to the AI due to the AI being smarter
Performance
- Removed some release level debug
- Major late game turn time improvement on large maps (from the AI calculating paths across the entire map for pirates)
Galactic Civilizations 3 ist seit dem 14. Mai 2015 für den PC erhältlich und hat zuvor eine längere Early-Access-Phase durchlaufen. Wie schon bei den Vorgängern steht auch diesmal das 4X-Prinzip (Explore, Expand, Exploit, Exterminate) im Vordergrund. Das Spiel ist nur mit einem 64bit-Betriebssystem lauffähig.
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