Download Art:Patch Version:v1.81.2 Größe:204,2 MByte Sprache:Englisch Downloads:343 Download » Jetzt Downloaden Best Way und Morphicon haben einen ersten großen Patch für Men of War: Assault Squadveröffentlicht. Dieser beseitigt eine große Anzahl Bugs und nimmt viele Änderungen an der Spielbalance des Stand-Alone-AddOns vor. Zusätzlich enthält das Update auch noch einige neue Inhalte, darunter drei neue Maps für den Multiplayer und einige neue Waffen, sowie verbesserte 3D-Modelle für einige Einheiten.

Patch-Notes für Men of War: Assault Squad v1.81.2:

General

  • Added new Panther 3d model

  • Added new Achilles 3d model

  • Added new M36 Jackson 3d model

  • Added new M4A3 Calliope 3d model

  • Added new Type 99 rifle 3d model

  • Added new Type 99 sniper rifle 3d model

  • Added new Type 99 light machine gun 3d model

  • Added Type 2 rifle

  • Added MP 3008 SMG

  • Added MP 28 30 rounds mag SMG

  • Added MP 28 50 rounds mag SMG

  • Added Type 2 SMG

  • Added the ability to plant cover to Japanese elite infantry

  • Changed shaders to be further optimized

  • Changed highlighting of selected units (credits to "L etranger")

  • Changed Home Guard weapon layout

  • Changed Japanese Stormtroopers weapon layout

  • Changed Kamikaze to have better stealth

  • Changed at-grenade of Russian assault SMG to RPG40

  • Changed auto-cannons to be separated from light AA guns

  • Changed medium AA guns to be separated from light AA guns

  • Changed Homeland Fury special unit to have 3 types of infantry

  • Changed U.S. Marines to carry M1 Garands instead of M1903

  • Increased smoke grenade duration from 60 sec to 90 sec

  • Increased smoke shell duration from 60 sec to 120 sec

  • Increased rate of fire of Grease Gun

  • Increased accuracy of Grease Gun

  • Increased volume of G43 and G43 scope

  • Increased range of binoculares from 150m to 180m

  • Increased range of flamethrower from 20m to 25m

  • Increased damage modifier of M12 Shotgun

  • Increased uncover range of hidden units slightly

  • Increased range of AA guns

  • Increased accuracy of Bazooka Jeep

  • Increased accuracy of 200mm rocket launcher

  • Increased accuracy of 300mm rocket launcher

  • Increased recharge time of M4A3 (105) from 18 sec to 20 sec

  • Increased damage power of 300mm rocket slightly

  • Reduced damage modifier of Thompson M1928 slightly

  • Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec

  • Reduced small arms damage modifier slightly

  • Reduced accuracy of M19 slightly

  • Reduced penetration power of Hetzer tank gun

  • Reduced reload time of Hetzer from 6.5 sec to 6.0 sec

  • Reduced information sharing range for vehicle AI from 80m to 50m

  • Reduced information sharing range for infantry AI from 80m to 35m

  • Reduced reaction time of AI from 0.5 sec to 0.25 sec

  • Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh

  • Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh

  • Removed repair kits from ammo trucks

  • Fixed missing shell ejection of cannons

  • Fixed missing sound of SdKfz 222

  • Fixed ammo start count of SdKfz 222

  • Fixed missing interface damage display of Black Prince

  • Fixed rear mgun limits of IS-2

  • Fixed faulty use of the MP41 by the German sapper team

  • Fixed 100mm AP shell to use AP mechanics

  • Fixed 100mm APCR shell to use APCR mechanics

  • Fixed 100mm HE shell to use correct 3d model

  • Fixed 100mm shell sizes

  • Fixed missing fuel barrels in Commonwealth ammo truck

  • Fixed missing texture of model trash

  • Fixed Japanese Home Guard icon

  • Fixed Japanese Fieldcap LOD

  • Fixed ammo start count of Iszuzu Mortar truck

  • Fixed M10Wolverine armour

  • Fixed missing APCR for Ke-Nu

  • Fixed limits of 150mm Type 96

  • Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled

  • Fixed Wespe hit animation

  • Fixed Comet hit animation

  • Fixed M10Wolverine hit animation

  • Fixed Pak 38 damage animation

  • Fixed armor settings of M12 GMC

  • Fixed some vehicle textures

  • Fixed inventory ammo order of Ho-Ni I

Multiplayer

  • Added 1v1 Road multi map

  • Added 1v1 Snow Church multi map

  • Added 2v2 Canyon multi map

  • Changed attacker to see both lines of defences in frontlines when attack starts

  • Changed planes to be not usable in 3v3 Frag Town multi map

  • Increased ANZACs to 10 men

  • Increased Marines to 10 men

  • Increased Brandenburger to 8 men

  • Increased Guards Rifle to 8 men

  • Increased command points of SU-122 from 5 CP to 15 CP

  • Increased command points of ISU-152 fom 5 CP to 30 CP

  • Increased price of Japanese Stormtroopers from 350 MP to 355 MP

  • Reduced price of P4G from 420 MP to 400 MP

  • Reduced price of P4H from 650 MP to 600 MP

  • Reduced price of Crusader from 360 MP to 350 MP

  • Reduced price of Cromwell from 400 MP to 375 MP

  • Reduced price of M4A3 Sherman from 500 MP to 450 MP

  • Reduced price of M20 from 200 MP to 180 MP

  • Reduced price of Chi-Nu from 420 MP to 400 MP

  • Reduced price of T34-75 early from 360 MP to 350 MP

  • Reduced price of T34-75 late from 420 MP to 400 MP

  • Reduced price of Flak18 from 750 MP to 700 MP

  • Reduced price of Hetzer from 550 MP to 500 MP

  • Reduced price of IS-2 from 1600 MP to 1500 MP

  • Reduced price of IS-3 from 2200 MP to 2000 MP

  • Reduced price of SU-100 from 1300 MP to 1200 MP

  • Reduced price of Ho-Ni I from 400 MP to 350 MP

  • Fixed a small graphic issue with the flag slave icon in frontlines

  • Fixed Winter Hills bridge to no longer break fully causing height-map issues

  • Fixed small map issues

  • Fixed crew member count on Ke-Nu

  • Fixed missing edifices on 2v2 Heights multi map

  • Fixed combat mode of 4v4 Lakeland multi map

Skirmish

  • Changed Maxim into Degtyarev mgun in Soviet missions

  • Changed unlocking of achievements so a higher difficulty will unlock a lower one

  • Changed infantry call-ins to clutter less and stay together when moving to ordered position

  • Changed map boarders to be more streamlined

  • Disabled night effects on [Soviet Union] Smolensk to improve performance

  • Reduced price of Flamer from 125 MP to 80 MP

  • Fixed some map elements on [Soviet Union] Smolensk

  • Fixed ammo type of PzKpfw 2 Luchs

  • Fixed T-34 in skirmish to have full fuel

  • Fixed AI not to shoot at unknown enemies (explosions etc.)

  • Fixed small map issues

  • Fixed some bad AI pathing on [Japan] Khalkhin Gol

  • Fixed wrong USA skirmish hint on mission start (English localization)

  • Fixed some localization issue in Japanese missions (English localization)