Star Citizen : Cloud Imperium Games hat Patch 13.1 für Star Citizen veröffentlicht. Das Update bringt das Arena-Commander-Modul auf die Version 0.9.1. Cloud Imperium Games hat Patch 13.1 für Star Citizen veröffentlicht. Das Update bringt das Arena-Commander-Modul auf die Version 0.9.1.

Cloud Imperium Games hat ein neues Update für den aktuellen Alpha-Build seiner kommenden Weltraumsimulation Star Citizen veröffentlicht. Der Patch mit der Versionsnummer 13.1 bringt das Arena-Commander-Modul auf die Version 0.9.1 und etabliert diverse Neuerungen und Verbesserungen.

Spieler, die als Unterstützer der mittlerweile 55 Millionen US-Dollar schweren Crowd-Funding-Kampagne bereits Zugriff auf das noch unfertige Spiel haben, dürfen sich nun unter anderem über einen SLI/Crossfire-Support und eine individualisierbare Tastenbelegungen freuen. Außerdem lässt sich mit dem Update einstellen, welche Raumschiffe im eigenen Hangar auftauchen sollen.

Darüber hinaus gibt es Balancing-Anpassunegn an der M50 und diverse Fehlerbehebungen. So sind nun private Matches wieder möglich und diverse Absturzursachen wurden ausgemerzt.

Nachfolgend die kompletten Patchnotes:


  • Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation:

  • Support for keyboard+mouse, controller devices and Joystick / HOTAS

  • Allows customization of discrete & continuous (axis) outputs

  • Support for modifiers keys

  • Added ability to choose which ships spawn in your hangar

  • Added ability to lock on to enemy closest to reticle

  • Added gamma, brightness, and contrast settings

  • Added pilot breathing

  • Added sound reverb to hangars

  • Added basic sound to pause menu

  • SLI/Crossfire Support Implemented


  • Changed Vanduul Swarm spawn sound

  • Added a drop shadow to the UI in New Horizon Speedway level

  • M50

  • Hard points no longer attach size 2 weaponry

  • Missiles attached by default

  • Reduced power of maneuvering thrusters

  • Reduced health of major ship components


  • Private matches re-enabled

  • Character no longer clips through Aurora Ladder

  • Race mode no longer displays incorrect race position

  • Can now cancel connection to multiplayer matches with the cancel button

  • Arena Commander menu now fills the screen for all aspect ratios

  • HUD now displays message before kicking idle player from match

  • No longer possible to load into a match with a non-DFM ship

  • Space brake no longer blocks throttle input

  • Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer

  • Race data while in the M50 no longer moves outside the screen

  • The 17th checkpoint now shows in Defford Link

  • Race no longer spawns you in the incorrect place

  • Fixed issue with player sometimes failing to eject in 300i/350r

  • Black/redout no longer persists after ejecting

  • M50 chaff no longer fires in the wrong direction

  • Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves

  • Fixed issues with matches sometimes not reporting stats to leaderboards

  • Various crash fixes

  • Improvements to SLI/Crossfire issue

  • The cursor no longer has conflicts when a joystick is plugged in

  • The following Cvars have been re-whitelisted: r_FogShadows, r_Gamma, r_HDRBloomRatio, r_HDRBrightLevel, r_MotionBlur, r_ssdosys_spec_shadows, r_getscreenshot


  • 325a and 310p ships show some white exterior

  • 325a and 315p may show an invisible pilot seat

  • 315p engine pops in and out

  • Super Hornet has offset components around rear landing gear

  • Unable to exit back seat of super hornet

  • Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun

  • Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the "default" profile)

  • Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can't be unbound without resetting the whole profile

  • Unable to fully mix/match custom keybinds across multiple devices

  • Swapping from one controller profile to another will reset any changes the player has made

  • There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input

  • Unable to change power-priority of 350R in power management screen

  • M50 HUD does not display missiles

  • Fuel can be consumed when no additional thrust is being generated

  • Idris's that spawn in hangar are currently invisible and have no collision

  • The M50's portside wing has misplaced elements

  • The starboard side of the M50's spoiler has an inverted decal

  • The Constellation Phoenix has collision issues in its rear engine room

  • There can sometimes be a brief pause when a player joins a match or respawns

  • Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match

»Star Citizen - gamescom-Fazit: Die Kritik wächst, die Begeisterung bleibt

Star Citizen - 890 JUMP
Die 890 JUMP von Origin ist eine wahre Luxus-Jacht, die ihre fünf Crew-Mitglieder auf elegante Weise durchs All reisen lässt. Das Schiff eigenet sich aber auch als Kommandoschiff für Flottenoperationen.