Der Patch 1.1.14.7 für den Multiplayer-Shooter Stargate Resistance verbessert unter anderem die Performance und überarbeitet einige Waffen.
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All maps have had their spawn doors tweaked for better performance.
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Improved quick join functionality after a match has ended.
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Jumping now requires 30% of your maximum stamina and will only occur if you have enough stamina to perform a jump.
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The event horizon's aura will now trigger claymores to explode the moment they are armed. Be warned commandos, this might hurt a bit.
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Interactables are now worth 2 points on Team Death Match and are worth 1 point during Conquest.
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We are excited to announce new and improved Galactic Domination bonuses!
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The winning faction will now get a boost to their experience earned up to 30%.
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Losing on Amarna grants your faction a damage boost up to 30%.
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Losing on Earth grants your faction a defense boost up to 30%.
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Losing on Piramess grants your faction a energy regen boost up to 30%.
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Losing on Leonops grants your faction a health boost up to 30%.
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The ring transporters have been tweaked and can now fit as many people as you can fit inside of them. Go ahead, we dare you.
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Splash damage radii have all been increased.
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Splash damage will now deal damage to players even when airborne
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The collision on the scientist beacons have been adjusted to be the same radii as the turrets they spawn.
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Spawn doors will no longer stay closed for players at match start who are trying to rush them.
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Users clicking any of the logout options are now properly removed from the sever count once they logout.
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Winning KotH as the System Lords will now display in the proper text colors.
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The Jaffa standard and Anubis armor have had LOD changes to correct a texture issue.
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A librarian has been dispatched to hush those loud noises on Amarna-Temple.
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The windows near the spawn rooms have been re-aligned.
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The invisible ledges in the center room pillars should no longer exist.
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Improved movement flow in a few of the locations players might get stuck or hover in.
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The particle effects for KotH on Amarna should now all match and be only the divided ring and superman symbol in the sky.
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The console command "toggleui" has been disabled. (This has also disabled the f10 hotkey)
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Players can no longer utilize the "serverlistchange" command.
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The "StartAltFire" command had been disabled to prevent negative effects.
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Some bad log messages have been removed from the console.
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The white board's gravity flux capacitor has been fixed! The panels will no longer rave about in the meeting room.
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The forcefields should allow for multiple users to pass through simultaneously now.
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Turrets should no longer be able to shoot into the spawn rooms and will most likely explode if they get too close to the forcefields.
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Loud noises coming from the water on Leonops have also been warned to keep it down!
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The spawn door nearest the flags has been raised to prevent Jaffa and their big heads from getting stuck.
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Blocking volumes have been added to prevent players from getting to locations not zoned for gameplay.
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Jumping into the pit on Piramess will incur death no matter who, what, when, where or why.
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Lighting on whiteout has been adjusted to prevent blinding players near light sources.
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Failing to place a beacon will no longer trigger a cooldown.
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Rapidly firing weapons after a reload will no longer put you back into a reload state.
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Killing a turret will now award 1/2 the normal kill value in team and personal score.
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Turrets and beacons will now die from entering kill volumes depending on who the owner of the turret is.