Stargate Resistance - Patch 1.1.14.7 zum Download

Der Patch 1.1.14.7 für den Multiplayer-Shooter Stargate Resistance verbessert unter anderem die Performance und überarbeitet einige Waffen.

Der Entwickler FireSky hat den Patch 1.1.14.7 für den Multiplayer-Shooter Stargate Resistance veröffentlicht. Das Update steht exklusiv via Steam zum Download bereit und nimmt einige Änderungen vor. So wird unter anderem die allgemeine Performance verbessert und die Wirkungsweise diverser Waffen überarbeitet. Die kompletten Patch-Notes finden Sie weiter unten in dieser Meldung.

Patch-Notes v1.1.14.7 für Stargate Resistance

  • All maps have had their spawn doors tweaked for better performance.
  • Improved quick join functionality after a match has ended.
  • Jumping now requires 30% of your maximum stamina and will only occur if you have enough stamina to perform a jump.
  • The event horizon's aura will now trigger claymores to explode the moment they are armed. Be warned commandos, this might hurt a bit.
  • Interactables are now worth 2 points on Team Death Match and are worth 1 point during Conquest.
  • We are excited to announce new and improved Galactic Domination bonuses!
  • The winning faction will now get a boost to their experience earned up to 30%.
  • Losing on Amarna grants your faction a damage boost up to 30%.
  • Losing on Earth grants your faction a defense boost up to 30%.
  • Losing on Piramess grants your faction a energy regen boost up to 30%.
  • Losing on Leonops grants your faction a health boost up to 30%.
  • The ring transporters have been tweaked and can now fit as many people as you can fit inside of them. Go ahead, we dare you.
  • Splash damage radii have all been increased.
  • Splash damage will now deal damage to players even when airborne
  • The collision on the scientist beacons have been adjusted to be the same radii as the turrets they spawn.
  • Spawn doors will no longer stay closed for players at match start who are trying to rush them.
  • Users clicking any of the logout options are now properly removed from the sever count once they logout.
  • Winning KotH as the System Lords will now display in the proper text colors.
  • The Jaffa standard and Anubis armor have had LOD changes to correct a texture issue.
  • A librarian has been dispatched to hush those loud noises on Amarna-Temple.
  • The windows near the spawn rooms have been re-aligned.
  • The invisible ledges in the center room pillars should no longer exist.
  • Improved movement flow in a few of the locations players might get stuck or hover in.
  • The particle effects for KotH on Amarna should now all match and be only the divided ring and superman symbol in the sky.
  • The console command "toggleui" has been disabled. (This has also disabled the f10 hotkey)
  • Players can no longer utilize the "serverlistchange" command.
  • The "StartAltFire" command had been disabled to prevent negative effects.
  • Some bad log messages have been removed from the console.
  • The white board's gravity flux capacitor has been fixed! The panels will no longer rave about in the meeting room.
  • The forcefields should allow for multiple users to pass through simultaneously now.
  • Turrets should no longer be able to shoot into the spawn rooms and will most likely explode if they get too close to the forcefields.
  • Loud noises coming from the water on Leonops have also been warned to keep it down!
  • The spawn door nearest the flags has been raised to prevent Jaffa and their big heads from getting stuck.
  • Blocking volumes have been added to prevent players from getting to locations not zoned for gameplay.
  • Jumping into the pit on Piramess will incur death no matter who, what, when, where or why.
  • Lighting on whiteout has been adjusted to prevent blinding players near light sources.
  • Failing to place a beacon will no longer trigger a cooldown.
  • Rapidly firing weapons after a reload will no longer put you back into a reload state.
  • Killing a turret will now award 1/2 the normal kill value in team and personal score.
  • Turrets and beacons will now die from entering kill volumes depending on who the owner of the turret is.
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