The Long Dark : The Long Dark hat ein Update auf die Version 264 erhalten. Unter anderem gibt es eine neue Region in der Spielwelt. The Long Dark hat ein Update auf die Version 264 erhalten. Unter anderem gibt es eine neue Region in der Spielwelt.

Der Sandbox-Modus des Solo-Survival-Spiels The Long Dark hat ein größeres Update erhalten. Der neueste Patch trägt den Titel »Desolation Point« und bringt das Spiel auf die Version 264. Unter anderem ist es nun möglich, jeglichen Ausrüstungsgegenstand an einer validen Stelle der Spielwelt abzulegen. Außerdem gibt es nun die Option, Metall zu schmieden.

Hinzu kommen Überarbeitungen am Wettersystem und am Survival-Panel der Benutzeroberfläche. Und die wohl größte Neuerungen: Eine neue industrielle Region namens »Desolation Point«. Sie findet sich hinter dem »Coastal Highway«.

Patchnotes zum »Desolation Point«-Update

Neuerungen

  • Added new region, Desolation Point.

  • Added new item placement system.

  • Added Forging gameplay.

  • Added new Tools: Hammer, Improvised Knife, Improvised Hatchet.

  • Added new Fuel type: Coal

  • Added new location discovered on-screen text.

  • Replaced all HUD text with icons.

  • Updated Survival Panel with new Status screen.

  • Updated Weather system, both visuals and to introduce weather patterns.

  • Updated Wind system and wind sounds. Wind now changes based on altitude, location, temperature, and time of day.

  • Added new Gear Sound system. You can hear certain gear sounds when moving through the world, if you have certain items in inventory.

  • Added wider support for gamepads on PC/Mac.

Verbesserungen und Fehlerbehebungen

  • Fixed issue with only rolling for food poisoning when partially eating an item

  • Fixed brightness issues on Mac; lighting conditions now match PC

  • Sort and Filter buttons shift to the active inventory or container section of the UI

  • Players can now drink water directly from Inspection mode

  • Light torch UI only shows fire option after clicking on a burning fire

  • Fixed issue where players could not fill a container to 100% full

  • Fixed issue with books changing weight after being dropped

  • Struggle and Fire actions now use the Interact binding.

  • When rebinding movement actions to arrow keys, arrows can navigate menus

  • Fixed small delay after crafting an item where you can't use the craft button

  • Fixed confusing wording in "condition too low" when trying to harvest a carcass

  • The game now saves when the player is woken up from sleep

  • Fixed torches so they emit heat

  • Fixed break down audio loop playing forever if break down is interrupted

  • Dropped and scattered items will only be randomly oriented/embedded if in snow

  • Only wake player up after fire dies out if player is freezing

  • Player will not receive torn clothing events if not wearing any clothes

  • Fixed AI issues with wolves after attacking player holding a flare

  • Fix crafting exploit (switching items while crafting in progress)

  • Fixed crafting issue that could sometimes require longer crafting time than necessary.

  • Fix for graphical glitch related to light shafts [Xbox One]

  • Modified struggle damage modifiers for various tools, and added modifiers for the new Improvised Knife, Improvised Hatchet, and Hammer

  • Reduced the Condition-cost to tools when using them to clear ice-fishing holes

  • You can now clear ice-fishing holes with Hammers and Prybars

  • Increased Prybar durability

  • Modified animal carcass harvesting times

  • Tool chests and Toolboxes are now more likely to have tools in them

  • Hammers can be used to break down crates, furniture, etc.

The Long Dark
Die alte Eisenbahnbrücke könnte uns einen Unterschlupf vor dem eisigen Wind bieten, wird aber von einem Wolf bewacht.