Seite 9: Richard Huddy im Interview

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Interview Teil 9:

How close do you work with game developers? What influence they have on ATIs hardware development process?

This is my passion. I work with games developers almost every day of every week and helping them to make ATI hardware run fast and look great is the core of my responsibility at ATI.

I speak at technical conferences about our new technologies, I visit games developers to look at their games and understand their experiences, I give email support on all sorts of technical issues related to 3D to a broad European community of games developers, and I liaise with the architecture groups inside ATI to help them understand what games developers want and need.

I try to make sure that when games developers make a game everything goes as smoothly as possible for them. If I do things that add to their schedule without giving them some kind of tangible benefit then I'm slowing the industry down.

The relationship between ATI and games developers is a complex one. Sometimes we need to speak to be heard, and sometimes we need to listen to understand them. Working with games developers has been my passion for the last nine years, and I hope I can keep doing it long into the future.

ATI hosted a Gaming Summit late last year at which I gave several presentations. During that day, and in front of about fifty key European journalists, I was proud to hear the guys from Lionhead and Crytek say that they enjoyed working with me and my team. Between them they said that ATI has the best and most pro-active developer relations group that they work with. That's seriously flattering! That's what tells me that we're getting things right.

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