DiRT 3 - Patch 1.02 zum Download
Der Patch 1.02 für das Rennspiel DiRT 3 behebt unter anderem ein Problem beim Speichern des Spielstandes und verbessert die Stabilität des Programms.
Von
Andre Linken
|
Datum:
07.10.2011
Download
Art:Patch
Version:Patch V.1.02
Größe:503,0 MByte
Sprache:Deutsch
Downloads:2210
Der Entwickler Codemasters hat den Patch 1.02 für das Rennspiel
DiRT 3
veröffentlicht. Das Update behebt unter anderem ein Problem beim Speichern des Spielstandes und verbessert die allgemeine Stabilität des Programms. Des Weiteren werden diverse Grafikfehler und andere Ungereimtheiten beseitigt. Die vollständigen Patch-Notes finden Sie wie gewohnt unterhalb dieser Meldung.
Patch-Notes für DiRT 3 v1.02
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Resolved an issue which could prevent the user successfully saving with profiles that contained unicode characters.
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UI elements are no longer incorrectly displayed in Gymkhana
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Improvements to input system, supporting multi-device action maps. The user can now set button configurations to span multiple devices; previously a bug would cause these settings to be lost upon game restart.
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Corrected various spelling mistakes across all languages
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Reset line corrections to prevent potential ‘out of world’ or ‘driving into crowd; issues on several tracks
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Corrected an issue which could, in rare circumstances, prevent the display from rendering in the event of 16xCSAA being selected.
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Steering wheel no longer jolts to the left in the race reward screen
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Removed an incorrect limitation which could cause VSync to lock the refresh rate to 60Hz on a 120Hz system.
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Physics output to motion simulators is now correctly faded out at the end of a race, preventing some situations within which motion would continue after crossing the finish line.
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Adjusted head camera configuration to avoid excessive vibration effects when VSync is disabled.
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Front end menu improvements for multi-display systems, correcting a small number of visibility issues.
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Improvements to GPU detection, correcting a potential issue which in some circumstances could prevent SLI scaling operating correctly with DirectX 11.
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Implemented native stereoscopic support for compatible devices.
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Inclusion of a benchmarking utility, simplifying the process of gathering performance statistics.
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Various stability fixes.