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Seite 2: Enemy Territory: Quake Wars - Patch 1.4 erschienen - Neue Demo zurückgezogen

Enemy Territory: QUAKE Wars 1.4 Changelog

Front End

* Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)
* Server browser now updates player count the instant somebody chooses to connect to it
* Added panel to the server browser screen that displays the users stats and awards progress
* Ticker on server browser screen now links to external web sites
* New options available on Play Computer screen
* Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)

Play Computer

* New Tutorial mode with pre-set bot skill levels
* Key tooltips now briefly pause the game in tutorial mode to help lead the player
* Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate
* Additional new tooltips
* Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives

General Head

* hitbox for player models adjusted, damage now scales better based on accuracy
* New VO added for tooltips
* Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message
* Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player
* Spawning vehicles are now static until used by a player to avoid exploiting
* Mines are now highlighted by green or red dots on the HUD
* Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows
* Vampire Strike beacon smoke effect has been updated
* Revive missions for Medics/Technicians are now Tasks
* Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause'
* Player models on the limbo menu now rotate 360 degrees when a class is first selected
* Buttons added to mute limbo menu voice tutorial
* End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)
* Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)
* Deployables now display the owner's name on Crosshair info
* New HUD icons for parachuting/air-shield and Third Eye Camera
* Reduced decoy fire rate on Tormentor and Anansi
* Reload time increased on Anansi Rockets and Tormentor Plasma Cannon
* Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon
* Re-balanced Anansi and Tormentor XP
* Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable
* Slightly updated effects on Violator
* Sniper Rifle and Railgun trails are now more obvious/longer duration
* Stroybomb reload time increased slightly
* Adjusted the point at which the attacking team gets a reduced spawn time
* Progress decay on some objectives has been adjusted
* Player's now receive a warning when a turret is targeting them or when they have triggered a mine
* Added more support for loading mods
* A message is printed on the HUD when someone finishes hacking a shield generator
* The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour
* 'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer
* Workaround for certain ISPs filtering out legitimate authentication and match making packets
* Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)
* Text declarations now take priority over binary ones to make mod development easier
* WriteJumpStartDemo now overwrites existing files
* Added local stats tracking for offline play
* Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells
* Added green repair indicators if someone repairs your vehicle.
* The icarus is now more forgiving to lock on to
* The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed.
* MCP does not take damage unless it can move
* MCP driver can now remain inside the MCP when it is disabled
* MCP driver MG cannot be used when the MCP is disabled
* Shotgun pellet count reduced and fire rate increased
* Assault Rifle and Lacerator base weapon accuracy increased
* Sprinting will now pull you out of sighted/scoped mode
* APT turrets now have a 1.5 second delay before it starts turning towards the player.

ETQW:TV

* Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable
* Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable
* The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified
* Use ri_maxViewers to control viewer slot limit for repeater servers
* Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword
* Repeater server name can be controlled by ri_name
* Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat
* Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key
* Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays
* Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1
* For additional information on the ETQW TV feature, please see the ETQW TV Readme file.

Bug Fixes

* Fixed saving some passwords causing the local account to be corrupted
* Fixed typing quickly scrambling user input
* Fixed typing while holding down Shift sometimes causing text overwrites
* Fixed low apparent texture quality if texture quality settings were below the baseline
* Fixed an intermittent crash on startup during the "Loading UI..." stage
* Fixed crash when loading a map on ATI brand cards
* Fixed serverInfo command incorrectly reporting server status
* Fixed filters being applied to History and Favorites list
* Fixed auto-updater being used when running from the Steam version of the game
* Fixed ServerLauncher not reloading the last opened profile
* Fixed ServerLauncher not properly setting the mod
* Fixed being able to corrupt user chat history
* Fixed a crash when deleting the last item in the replay list
* Fixed sometimes being able to send empty messages when chatting
* Fixed jittery bots & vehicles when playing against the computer with unlockFPS on
* Fixed clipping through ceiling when getting out of the Husky in specific locations
* Fixed Player.cpp bad floating point dump-to-console error
* Fixed GDF deployable "jerk" on landing
* Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only
* Fixed infiltrator being able to teleport without having full charge
* Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping
* Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles
* Fixed loading screen sometimes showing previous server's information
* Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files
* Fixed offline friends in the friends list incorrectly appearing as if they were on a server
* Fixed 5.1 and 7.1 audio not working in certain surround configurations
* Fixed mouse buttons not being swapped correctly when the raw input api was used
* Fixed autocompletion not working in certain situations for files that exist in PK4s
* Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound
* Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation)
* Fixed not always clearing the fireteam name edit box before opening it.
* Fixed 'create' on fireteam menu when trying to create more than 8 fireteams.
* Fixed playing OOB tooltip even though player was dead.
* Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list.
* Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab.
* Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.

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