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Patch Notes: Season 1 Reloaded Update

Events

Warzone Cup

  • Following the Modern Warfare FC Support a Tem Feature and the release of three limited-time Operator Bundles, Season 01 Reloaded will complete the hat trick of football festivities — or soccer special features — with Warzone Cup. Keep reading for more information on Mini Royale, a brand new event-exclusive mode, and more!

Maps

  • A new take on the fan-favorite 6v6 map Shipment arrives with the launch of Season 01 Reloaded.
  • From December 21-January 4, celebrate holiday cheer with The Naughty List playlist on a special holiday version of Shipment!

Quality of Life changes

General

  • The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
  • XP Tokens can now be equipped in the pause menu while in-game.
  • XP Tokens can no longer be accidentally activated during Double XP events.
  • Players who join a game in progress will no longer get a loss if their team loses the match.
  • Attachments now have a tuning icon on them in preview,, indicating which ones can be tuned and which ones cannot.
  • Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
  • “Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
  • Operator bios are no longer cut off part of the way through.
  • Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
  • Players will no longer seeing a black screen on some platforms when trying to purchase CP.
  • Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.

Social

  • Merged Hub & Friends tabs together.
  • Switched to smaller Player Card widgets for Friends.
  • Added support for batch/bulk sending of friend requests.
  • Fixed various bugs impacting the join and/or invite to party features.
  • Transition to Grid view when scrolling in Friends list.

Showcases

  • Camera positions on Operators have been adjusted for better positioning with the UI
  • Adjustments to Filter/Sort
  • Fixed the Player Browser so it no longer scrolls when it isn’t full.
  • Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
  • Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
  • Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.

Channels

  • Adjusted member list states (muted, talking, connected, etc.) to be more clear
  • Adjusted text message states in game channel to be more clear who they were sent to
  • Players in member list will now be divided by team in lobbies
  • Fixed an issue where lobby players were still able to be heard when connected to a custom channel
  • Added the ability to text chat with “Group” members 

Groups

  • Find or create communities with this new social feature.

New Weapons

Chimera

  • With an integrated suppressor and slow, high-energy subsonic .300 BLK rounds, the Chimera is adept at close-quarters combat. Subsonic Ammo hides kill skulls from the enemy team.
  • Unlockable via Weapon Challenge or Store Bundle

Weapon Adjustments

General

  • Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents
  • Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker 

Assault Rifles

M13B

  • Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel

Kastov-74u

  • Small reduction to close damage; three hits to kill requires at least one chest hit 

Kastov 545

  • Increase to muzzle velocity
  • Small decrease to hip spread
  • Increase close damage
  • Increase to chest damage multiplier 
  • Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents
  • Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker 

SMGs

MX9 

  • Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine

VEL 47 SMG

  • Reduced hip spread.
  • Increased movement speed.
  • Increased far damage.

Pistols

Basilisk Revolver

  • Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel
  • Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30

.50 GS Pistol

  • Reduced hip spread
  • Increased 1 hit headshot range
  • Increased damage range
  • Increased neck and upper shoulder location damage multipliers
  • Increased bullet velocity
  • Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel

Shotguns

  • Shotguns can no longer kill fully armored players in one shot

Expedite 12 Shotgun

Added guard category:

  • TV CF40 Guard
  • AZ-40 Shotguard
  • AZAROV T15

Melee

Riot Shield

  • Reduced movement speed
  • Reduced melee damage to 3 hit kill
  • Shield movement animation improvement
  • Longer switch time pulling out throwing knife when riot shield is equipped

Launchers

JOKR

  • Missiles no longer land out of bounds when targeting a wall on the edge of a map
  • Improved the thermal readability when aiming in

OTHER BALANCE CHANGES

Vehicles

  • Reduced collision damage taken by the Heavy Chopper, especially from landing.
  • Increase health and damage resistance of the UTV.
  • Increased falling damage to the ATV & UTV.
  • Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.
  • Increased damage done by A.I to both LTV versions.
  • Reduced distance that boats can be piloted when completely out of water
  • Adjusted vehicle exits to limit chances of not being able to exit on steep slopes
  • Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy’s restricted area in Ground War, and driving out of the zone
  • Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone

Ally Visibility

  • Ally nameplates disappear when an enemy is in the direct path of an ally, to prevent mistaking enemies for allies.
  • In Tier 1 mode, this change only applies to allies behind geo. Allies with line of sight will always show nameplates to prevent friendly fire.

KILLSTREAKS

  • Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner, or Gunship

Care Package

  • Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death

MGB

  • Fixed an issue that prevented players from calling out the MGB while swimming underwater
  • Juggernaut
  • The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water
  • Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc…) should now inflict more damage against it
  • Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1

SAE

  • Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles
  • Sentry Gun
  • Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations

FIELD UPGRADES

  • Portable Radar
  • Portable Radars can now stick to vehicles

EQUIPMENT

  • Radiation Blocker
  • Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
  • This should resolve a few issues where players no longer had their weapon, or could not interact with items.
  • Thermite Grenades
  • Thermites will no longer persist on a player that was stuck, then died, and respawned again.

ATTACHMENTS

  • Tuning
  • Most beneficial Tuning value magnitudes have been increased.
  • Some harmful Tuning value magnitudes have been decreased.
  • Optics
  • Thermal Optics
  • Increased range of all optics thermal target identification range
  • Enemies’ heat signature fades when they are killed

DRESXOM PRIME-90

  • Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass)

XTEN ANGEL-40 

  • Fixed rangefinder to fit in lens on the GS .50 

SZ HoloTerm

  • Increased contrast on optic thermal rendering for improved target acquisition
  • Added thermal toggle feature 

THERMO-OPTIC X9

  • Increased contrast on optic thermal rendering for improved target acquisition

WEAPON CUSTOMIZATION UI/UX

Graphs

  • Default weapon attachments graph contribution no longer shows up as modification on stat graphs.
  • Prevents seeing red or green on a default weapon’s stat graph.
  • Fixes miscalculations shown in attachment tuning spider graph.
  • Issue was prominent in sniper weapon optic’s category, Chimera’s barrel category, Bryson 800 stock category, SP-R 208 stock category, SO-14 stock category, and LA-B 330 stock category.

OPERATORS

CDL

LA THIEVES

  • Added accent colors to goggles and straps for enhanced visibility.

NEW YORK SUBLINERS

  • Adjusted accent colors for NYSL branding.

BUG FIXES

  • Fixed an issue causing the game client to freeze upon unlocking Sector A15 in the Battle Pass.
  • Fixed an issue causing reward previews to not appear as intended while navigating the Battle Pass.
  • Fixed audio cutting off when skidding.
  • Fixed attacking with fists causing players to lean out of vehicles.

STORE

  • Added 3D models for Operators and Blueprints when previewing Store Bundles.

AUDIO

  • Fixed Dolby Atmos data issue where some sounds were not panning to ceiling speakers.
  • Audio occlusion remains disabled in multiplayer as we investigate continuity issues impacting some players.

PC SPECIFIC

  • Fixed an issue related to the menus causing FPS drops in the Firing Range.
  • Fixed an issue that would make controllers vibrate even when the game wasn’t the main window (tab/minimized).
  • Fixed Night Vision Goggles prompt in the HUD.

GAME MODES

Tier 1

  • Fixed an issue where the minimap was not always appearing, or staying up, when calling in a UAV or Advanced UAV

Invasion

  • Friendly AI will no longer set off Suppression Mines from the same team

MAP UPDATES

Battle Maps

  • Fixed player collision issues in Santa Sena
  • Fixed for various tactical camera exploits
  • Fixed bullet collision exploits

Core 6v6

  • Fixed various tactical camera exploits
  • Fixed for bullet penetration issues across some of the core maps
  • Fixed a few exploits where players could get to unintended areas
  • Fixed issues relating to lethal and tactical collision on the environment
  • Shoot House can once again be played in Private Matches

SPECIAL OPS

  • High Ground – Game will end if player leaves before picking a role if timeout to select a role has occurred
  • High Ground – Fix to prevent player from leaving chopper gunner physics
  • Defender Mt. Zaya – Fix for players accessing hidden intel without a key
  • Defender Mt. Zaya – Fixed rare loss of functionality issue that could occur if a player joined on an already matchmaking player
  • Low Profile – Fix for “run over 10 enemies” daily challenge not tracking properly
  • Added a popup hint for players attempting to reuse an armor box they’ve already used
  • Fixed issue that caused ammo discrepancies when firing/reloading
  • Fixed last stand zoom camera to no longer clip through ceilings 
  • Fixed “drop ammo” not functioning for equipped weapon when viewing backpack

CDL MOSHPIT

  • CDL Moshpit is now live as of December 1st. Play competitive, 4v4 matches using the same modes, maps, and settings used in the Call of Duty League 2023 ruleset.
  • Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules. 

Game Modes and Maps

CDL Search and Destroy

  • Al Bagra Fortress
  • Breenburgh Hotel
  • El Asilo
  • Embassy
  • Mercado Las Almas

CDL Hardpoint

  • Al Bagra Fortress
  • Breenburgh Hotel
  • Embassy
  • Mercado Las Almas
  • Zarqwa Hydroelectric

CDL Control

  • Al Bagra Fortress
  • Breenburgh Hotel
  • El Asilo

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