Läuft gerade Online-Modus für X4: Foundations - Update 1.50 aktiviert erste Beta-Funktionen (Trailer)

Online-Modus für X4: Foundations - Update 1.50 aktiviert erste Beta-Funktionen (Trailer)

21.12.2018 08:55 Uhr

X4: Foundations startet mit dem Patch 1.50 die erste Beta-Phase für Online-Gameplay im Weltraumspiel. Egosofts Studiochef Bernd Lehahn erklärt in diesem Video, was die Online-Expeditionen umfassen, die so lange ein Geheimnis waren, also auch nicht als offizieller Produktbestandteil von X4: Foundations angekündigt waren.

Die Beta startet zunächst ganz klein. Als Experiment kann jeder Spieler eines seiner Schiffe in das Universum eines anderen Spielern schicken oder Besuch von einem anderen Spielerschiff bekommen. Die Funktionen des Online-Modus sollen nach und nach ausgebaut werden, beispielsweise mit Optionen für aggressive Expeditionen. Außerdem sollen sich die Skills für KI-Crews auf solchen Ausflügen deutlich schnell verbessern. Die fremden Schiffe sind durch individuelle Lackierungen oder Logo-Symbole und natürlich über die Karte erkennbar.

Mehr Details zu den Expeditionen und eine Schritt-für-Schritt-Erklärung gibt es auch auf der Steam-Seite von X4: Foundations. Man braucht nämlich eine eigene Raumstation mit einer der neuen Expeditionsplattformen, um überhaupt ein Schiff in ein anderes Spieleruniversum schicken zu können.

Guter Start: X4: Foundations setzt auf Sandbox und läuft schon ziemlich rund

Neben der Online-Beta wurde X4 mit dem Update 1.50 auch wieder um neue Features erweitert und von Fehlern befreit. Unter anderm kann der Schiffscomputer wieder die Namen der anvisierten Schiffe sagen.

Hier sind die offizielle Patch-Notes für X4: Foundation Version 1.50

• NEW FEATURE (BETA): Send your ships on ventures into other players' universes!
• Added (BETA) Japanese localisation.
• Added option for "Betty" to speak target names.
• Added option to undock and abort ship upgrades that are waiting for resources.
• Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
• Added notification in case player-owned ship is unable to dock as ordered.
• Added inventory net worth in empire overview.
• Added cooldown for station repair when stations are under attack.
• Added entry for the manual to Help menu.
• Improved performance with AMD GPUs.
• Improved ability of lasertowers to track targets.
• Improved faction rebuilding logic to not overload shipyards as much.
• Improved traders supplying shipyards and wharfs.
• Improved "Where can I find...?" dialogue option.
• Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
• Changed maximum damage done to ships due to sabotage by bailing pilots.
• Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
• Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
• Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
• Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
• Fixed further case that could lead to police punishing player for retaliating against pirates.
• Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
• Fixed pirate ships congregating around their own stations.
• Fixed and prevented pirate ships attempting to plunder in highways.
• Fixed receiving requests from other pilots for help while not in a cockpit.
• Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders.
• Fixed Xenon and Kha'ak ships always having very bad pilots.
• Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
• Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
• Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
• Fixed job ships not filling out their squadrons to make up for combat losses.
• Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships.
• Fixed target of successful boarding operation sometimes getting some owner other than the player faction.
• Fixed newly-boarded ships retaining their old orders.
• Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship.
• Fixed defence drones attempting to go to dock for repairs and to get more supplies.
• Fixed mining ships not correctly reporting when they have completed their order.
• Fixed player station managers not being assigned correctly in certain situations.
• Fixed being able to teleport to stations that are not player-owned or allied.
• Fixed missile blueprints not being available (now available from faction representatives).
• Fixed HQ Escort mission selecting an inactive gate for the ship to fly through.
• Fixed Satellite Coverage mission.
• Fixed Rescue Ship mission not rewarding any credits.
• Fixed ships to be rescued from a minefield responding to attacks.
• Fixed other lasertowers in a group not responding if one of them is attacked.
• Fixed several issues with Find Lockbox mission, including it not finishing in certain cases.
• Fixed Repair mission not completing if object got repaired in the meanwhile.
• Fixed Acquire Captain mission being available for spacesuit.
• Fixed Assassination missions selecting player-owned NPC's as mission-target.
• Fixed abort condition for several missions.
• Fixed several tutorial progression issues.
• Fixes savegames with stalled guild missions.
• Fixed player not being correctly refunded when aborting some ship builds.
• Fixed shipyards and wharfs never building again if they were hacked.
• Fixed Xenon shipyards and wharfs sometimes storing wares they don't need.
• Fixed menu crash when upgrading capital ships.
• Fixed trade context menu being black.
• Fixed doors sometimes getting stuck after loading a savegame.
• Fixed NPC ships being removed on loading savegame in some situations.
• Fixed failure to open Logical Station Overview for large stations and for low UI scale values.
• Fixed plot management menu breaking with too many stations.
• Fixed freeze in map when viewing information on very large stations.
• Fixed mission briefing in ultra-wide resolutions.
• Fixed start menu not opening in certain cases.
• Fixed missing German character voices.
• Fixed various localisation issues.
• Fixed reversed front/back speakers.
• Fixed causes of several freezes and performance issues in specific circumstances.
• Fixed several other causes of rare crashes. 

Wie geht es weiter? X4-Interview zu Updates, DLCs & Spieler-Feedback

 

Spiele-Trailer
18.263 Videos
117.584.184 Views

X4: Foundations

Genre: Action

Release: 30.11.2018


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