Seite 2: Civilization 6: Alle Änderungen des Barbaren-Updates im Überblick

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BALANCE/POLISH

General updates

  • [Maya and Gran Colombia Pack] Fixed an issue where the Basilikoi Paides Barracks replacement was not properly applying the combat strength increase for Lahore's Nihang unit.
  • [Base game, Rise and Fall] The Llanero [Maya and Gran Colombia] and Oromo Cavalry [Ethiopia Pack] no longer require a strategic resource in order to train.
  • [Gathering Storm] Earth Goddess now gives 1 Faith for Breathtaking tiles.
  • Fixed an issue where the Coastal Raid unit action was not properly raiding coastal plots with support units on them.
  • Fixed an issue where games with 20 civs and 24 City-States would start without a Free Cities player, making rebellions from loyalty impossible.

Natural Wonder updates

  • Cliffs of Dover gives 3 Gold, 3 Culture, 2 Food.
  • Crater Lake gives 5 faith instead of 4.
  • Lysefjord gives +1 Production to adjacent tiles.
  • Giant's Causeway provides +1 Culture to adjacent tiles.
  • The Campus now receives a major adjacency for the Great Barrier Reef.
  • [Maya and Gran Colombia Pack] Removed the Major Adjacency bonus for the Theater Square and Commercial Hub from Paititi.

Governments update

  • Autocracy Policy Slots - 1 Military, 1 Economic, 1 Diplomatic, 1 Wildcard
  • Oligarchy Policy Slots - 2 Military, 1 Economic, 0 Diplomatic, 1 Wildcard
  • Monarchy Policy Slots - 2 Military, 1 Economic, 1 Diplomatic, 2 Wildcard
  • Merchant Republic Policy Slots - 1 Military, 2 Economic, 2 Diplomatic, 1 Wildcard
  • [Gathering Storm] In addition to the housing Monarchy now gives +2 Favor from each Renaissance Walls.

Buildings update

  • Arena and Tlachtli buildings provide +2 Amenities.
  • [Rise and Fall, Gathering Storm] Ferris Wheel now provides +2 Amenities.
  • [Rise and Fall, Gathering Storm] Audience Chamber now provides +2 Amenities and +4 Housing.
  • [Rise and Fall, Gathering Storm] Add the Water Park building to Toronto (Rise and Fall) and Mexico City (Gathering Storm).

Red Death

  • Removed non-functional map options such as resources, start positions, and temperature from Game Setup menu as they don't apply to Red Death.

Ethiopia Pack

  • Fixed an issue where extra Great Work slots on a building would disappear when a bank created by a Great Merchant would be replaced by the Gilded Vault during Secret Societies mode gameplay.

Byzantium and Gaul Pack

  • Fixed an issue where the Culture Industry Golden Policy card would provide +25% Production to specialty districts when it should only apply to non-specialty districts.

Pirates

  • Fixed an issue where players could spam tavern visits on the same turn.
  • Fixed an issue where the City Banner tooltips would display incorrect text when viewing the "Sack City" and Visit Tavern" tooltips.

Vietnam and Kublai Khan Pack

  • [Babylon Pack] Hero ability "Maui's Inventions" will now only spawn a random resource that already exists in the world to prevent players from being granted a Monopoly on a single resource.
  • Fixed an issue causing redundant failure messages for Corporation creation.
  • Fixed an issue causing Kublai Khan's agenda to not count negative modifiers towards military power.
  • Fixed a crash that would occur when a player tried to steal a Corporation from another player.

MP

  • "No and stop asking" responses are disabled when human opponents engage in diplomatic options with the player during Multiplayer gameplay.
  • Improved matchmaking.

AI

  • AI has bigger bias towards building air units.
  • AI will use better formations for air units.
  • AI will have more aircraft ready.
  • AI will more efficiently use anti-air against aircraft.
  • AI will place a larger value on trades that include strategic resources needed to build air units.
  • AI is more likely to make a deal for strategic resources related to air units.
  • Increase AI's desire to engage in the Culture race.
  • Strengthened bias against building too many spaceports.
  • AI will not build units that require an ongoing resource they don't have.
  • Fixed an issue where the AI would offer more Gold per turn than intended for low-value items.

UI

  • Fixed an issue where a Civilization's data would be erased from the CO2 Levels Global Contribution graph after they were removed from the game.
  • Fixed an issue where "Sleep" icons were missing from the Unit List in the World Tracker.
  • Various text updates.

CONSOLE

ALL

  • Fixed an issue where the Defeat screen buttons would not function if player was defeated before another player settles a city in multiplayer.
  • Fixed a wooden border that was present in the Global Resource Report screen.
  • Fixed an issue that would cause the Great People menu to be overlapped by the Notifications menu.
  • Fixed an issue with an extra symbol being present in the Purchase with Gold tooltip.
  • Fixed an icon for Taoism being displayed as the Mongolia icon for China in the Path to Nirvana Create game menu.
  • Fixed a crash that could occur after a desync in multiplayer.
  • Fixed a crash that could occur when progressing through gameplay during late game.
  • Fixed an issue where a message prompt does not appear when setting the number of City-States in the Single Player Create Game menu.
  • Fixed an issue where Great People tooltips display on the Heroes tab of the Heroes & Great People menu.
  • Fixed a temporary hang that could occur when starting a game after launch.

PS4 & XB1

  • Fixed a redundant banner that could appear during a Rise and Fall ruleset game.

SWITCH & PS4

  • Fixed an overlapping issue in the Create Game menu with the Game Random Seed and Map Random Seed text.

SWITCH

  • Fixed an issue that would cause the right tray expand button was not present when Joy-Cons are not attached.
  • Fixed a City Recommendation tooltip that would not display when toggling tooltips.

XB1

  • Fixed a crash that could occur when loading into a multiplayer game after joining a friend's game.

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