Seite 2: Operation Flashpoint 2 - Download: Patch 1.02 und Overwatch-DLC

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Inhaltsverzeichnis

* Support added for 2 new PvP game modes included in DLC Pack 2

* The host is now able to press "Start" button to ready up and begin the 10 second countdown into game irrespective of whether all players are ready or not.

* Improved multiplayer stability.

* Online synchronisation has been improved mitigating various issues such as shots fired not being registered and missing animations

* Improved bullet hit detection on clients

* Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time.

* The corpse looting inventory now appears appropriately when characters are killed

* The corpse looting inventory updates appropriately when swapping weapons.

* Tweaks and amends to enemy and friendly AI.

* The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.

* Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately

* alt tabbing when in the lobby no longer causes graphical corruption on ground texture

* Speed hack checking has been activated to block 3rd party speed hacks during online games.

* Anti-cheat measures implemented to combat leaderboard hacking

* Ammo counter for Fire team leaders in PvP matches now counts down the remaining ammo correctly.

* Vehicle control responsiveness improved for clients, with input lag reduced

* Sessions that you cannot join such as those that contain DLC not present on the players machine appear as greyed out on the browse server screen.

* If someone without DLC is invited to a game that requires DLC content they will receive a message explaining this and the game can still be started. They no longer take up a space in the lobby.

* Improved On & Offline stability

* Player positioned appropriately after exiting a vehicle.

* Players are no longer able to access a locked vehicle by using an unlocked vehicle

* Mines are no longer triggered by neutral (inactive) vehicles

* Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views

* It is no longer possible to enter aimed view mode while the weapon select OSD is open.

* Binocular functionality no longer impaired by previously selected inventory item.

* Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.

* Players stance is now correctly maintained after operating an emplaced weapon

* The player is now able to order a fire team under their control to operate an emplaced weapon

* "Move To" orders now correctly issued to the pilot rather than individual fire team members when mixed fire teams occupy the crew seats in helicopters.

* Helicopter chain guns no longer jam

* Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.

* Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999).

* Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland.

* "Live Link" feature in the Mission Editor should now default to launch the game in Windowed mode

* The mission editor should now be able to read multiple databases so text strings can be easily added.

* Unavailable Bradley and ZBD200 squad references removed from Mission editor

* Mouse look sensitivity for mounted weapons is now aligned with other weapons

* Respawn timer now displayed in all game modes.

* Fixed crash using empty string with OFP:displaySystemMessage

* Fixed rare crash in AI input. Unchecked possible invalid cast in AI input.

* Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data. (Optimisation)

* getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage.

* Audio Feedback Manager can search blocked speakers list by name as well. (Optimisation)

* Destructor of commands is always called in the CommandPool. Prevents possible memory leaks.

* walkEchelonControlledSubUnits now recurses through only controlled units. Now processes correct sub units.

* Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly.

* Fixed clients showing low LOD back weapon between their feet after looting ammo crates.

* The player can now add custom audio and modify further AI parameters (Weapon usage values and dispersion system).

* Added OFP:getTerrainHeight( x, z ) script cmd to return height of terrain, suitable as a Y value in cmds such as OFP:spawnAtLocation

* Can issue AI fireteam a Defend order to unmounted/neutral vehicles.

* Multiplayer arena bugfixes in ME

* Multiplayer arena size limit changed to include warning zone in ME

* New objective & territory icons for DLC2 added to ME

* Multiplayer arena warning zone size clamped to 500m

* Fixed CampaignEditor not starting on 64bit systems

* Added export of attacking army to multiplayer data

* Supremacy and Blindside gamemodes added to ME

* Sea level is now configurable through Map.xml file

Patch
Größe: 244,7 MByte
Sprache: Deutsch

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