Path of Exile - Patch 0.10.1 mit neuen Kartentypen veröffentlicht, Ausblick auf Patch 0.10.2

Der Entwickler Grinding Gear Games hat den Patch 0.10.1 für das Action-Rollenspiel Path of Exile veröffentlicht. Unter anderem führt dieses Update neue Kartentypen ein. Außerdem gibt das Team bereits einen Ausblick auf den Patch 0.10.2.

Der Patch 0.10.1 für Path of Exile steht zum Download bereit. Der Patch 0.10.1 für Path of Exile steht zum Download bereit.

Das Team von Grinding Gear Games hat den Patch 0.10.1 für das Action-Rollenspiel Path of Exile veröffentlicht. Das Update wurde auf die Live-Server installiert und führt unter anderem elf neue Kartentypen ein, überarbeitet einige Grafik- und Soundeffekte und bietet neue Icons für die Edelsteine. Die vollständigen Patch-Notes finden Sie unterhalb dieser Meldung.

Außerdem gab Grinding Gear Games auf der offiziellen Webseite einen Ausblick auf den nächsten Patch 0.10.2 für Path of Exile. Dieses Update soll unter anderem neue Fertigkeiten, einzigartige Gegenstände und einige andere Zusatzinhalte bieten. Allerdings konnte das Team bisher noch keinen konkreten Release-Termin für die Version 0.10.2 nennen.

Patch-Notes für Path of Exile v0.10.1

Features/Content

  • All skill gems and support gems have received new art.
  • The 3d artwork for many shields has been substantially updated and improved.
  • Overhauled most of the sound effects so that they use pitch and volume variations to avoid being repetitive.
  • Added new music for the Act Three boss fight.Improved all of the Duelist's animations.
  • The Unique bow Death's Harp now has a particle effect for its custom art.
  • Updated and shrunk the visual size of Frenzy, Endurance and Power charges.
  • Added magic-only skeletons for the Map necro boss that can raise magic monsters.
  • Pressing the alt (or highlight) key in trade while hovering an item now says "item level" rather than "level" to make it clearer.
  • On-hit effects can now apply even if they deal no damage.
  • Renamed "Angel Kite Shield" to "Angelic Kite Shield".
  • Overhauled the zombie audio.
  • Improved blood effects.
  • Continued to incrementally improve the art, effects, environments and sound.

End-game Map Changes

  • Added 11 new types of Maps: Arsenal, Arcade, Ghetto, Promenade, Temple, Colonnade, Bazaar, Crematorium, Precinct, Shipyard and Shrine.
  • Map progression now extends to area level 77.
  • Maps which had the same level topologies as other maps now have their own new layouts.
  • The Labyrinthine mod now provides a more consistent increase in maps and is comparable to the Massive mod on applicable maps.
  • Some existing maps have had their bosses changed or reworked.
  • Some recipes for upgrading maps produce a different map than they did previously.

Balance Changes

  • Stun Threshold Reduction now has diminishing returns when it exceeds 75%. It's still possible to build very effective stun characters, but they cannot permanently lock down the hardest of bosses.Increased the non-percentage
  • Armour values on item mods to be the same as Evasion.
  • Boss totems now do more damage with Spark.
  • Increased the damage that Perpetus deals with Ethereal Knives.

Bug Fixes

  • Fixed a bug where monsters affected by the Energy Shield aura would get too much Energy Shield in multiplayer games.
  • Fixed a bug with where social status messages could wrap around incorrectly.
  • Fixed a bug where players could not right click offline players on the friends list.
  • Fixed a bug where the Stun Threshold Reduction on Mortem Morsu was not limited to just attacks by that weapon.
  • Fixed a server crash related to currency items.
  • Fixed a server crash that would occur involving Bear Traps.
  • If you have a full microtransaction stash and purchase an additional microtransaction, a new microtransaction tab will now be added. This currently only works if you are not logged into the game client at the time. The addition of microtransaction stashes while you are logged in will be fixed in a future patch.

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