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Seite 5: Schlacht um Mittelerde 2 - Patch 1.05 (Englisch)

Elves

•Lorien Warrior cost 400 (from 300), health 160 (from 125); Heavy Armor base resistance 30% higher, more resistant to fire and magic (20% for fire and 13% for magic from 50% respectively for both) and hero-ranged (75% from 100%), more vulnerable to structural (40% from 20%) and cavalry-ranged (80% from 40%); forged blades damage reduced (120 from 160); -50% damage penalty vs structures

• Mithlond Sentry buildtime 42s (from 30s); Heavy Armor base resistance 30% higher; more resistant to slash (200/80% from 200/100%), cavalry-ranged (30/20% from 100/50%) and hero (120/90% from 200/100%); more vulnerable to flame and magic damages (100/75% from 100/50%); -50% damage penalty vs structures

•Lorien archers build time decreased (25 from 30s), pierce damage 40/40 (from 40/60), clip reload time 766ms (from 2s max), more crush vulnerable (250/150% from 200/100%);

•Mirkwood Archer available on level 2 archery range (from 3), cost 700 (from 800), health 200 (from 150), population 80 (from 60); more resistant to pierce (70% from 100%), fire and magic (60% from 100%);

•Rivendell Lancer trample damage reduced (50 from 100); heavy armor base resistance 30% higher, more vulnerable to structural (30% from 20%), cavalry-ranged (150/71% from 100/50%), fire and magic (75% from 50%) damages, more resistant to pierce (15% from 25%); forged blades damage reduced (90 from 120); earns 10% extra speed on level 2

•Giant Eagle cost 1000 (from 2000), speed 120 (from 88), added arrow dodge chance (20%), more resistant to pierce (20% from 100%), ranged-hero (60% from 100%), flame and magic (30% from 50%) damages, more vulnerable to slash (30% from 0%) damage; health doubled (4000 from 2000), 10x damage bonus vs machines, -70% damage penalty vs heroes

•Ents buildtime 25s (from 45s), speed 40 (from 50), range 425 (from 500), base damage 300 (from 400), health 1400 (from 2000), splash damage increased by 10%; base armor more resistant (10% from 50%), more resistant to slash (10% from 50%) and cavalry (20% from 50%), more vulnerable to fire (200% from 100%)

•Ent Allies and Eagle allies powers positions switched; Ent allies power now summons 3 ents (from 4), fade in time 8s (from 2s); Enshrouding Mist recharge 4m30 (from 6m); Farsight now increases the vision (15%) and attack range (10%) of archers, heroes, cavalry and artillery units, for 45 seconds, duration 1m (from 2m), recharge 2m (from 3m)

•Statue price increased to 350 (from 300); Elven battle tower cost 400 (from 350) and has one garrison slot (from 2)

•Barracks cost 400 (from 300), buildtime 25s (from 30s), level 2 upgrade cost 1000 (from 500), level 3 is 300 (from 1000)

•Elven Heavy Armor equip cost 400 (from 300)

•Mirror of Galadriel detects stealthed units across a 450-units range (from 200)

• Elven banners healing speed halved, takes 7.5 s to start healing, works while the battalion is fighting

• Watch Tower Fortress Expansion cost 370 (from 500), buildtime 20s (from 30s); Vigilant Ent Expansion cost 900 (from 1200); Eagle’s Nest upgrade cost 2000 (from 2500)

• Fortress Wall hub expansion cost (70 from 200) reduced, Outer Wall hub cost is 900, 60 seconds buildtime; regular Wall hub buildtime 60s (from 30s), cost 150 (from 200), wall segment buildtime 30s (from 20s); Max wall buildout distance reduced (400 from 1500); wall gates now cheaper (350 from 500)

•Elven fortress Mystic Fountains cost reduced (750 from 1500), Eagle nest 2000 (from 2500)

•Ent Moot cost 700 (from 1000), buildtime 40s (from 60s)

•Elven Sentry Tower cost 350 (from 500)

• Treebeard health 3200 (from 5000), speed slightly increased (52 from 50), now has an aura that increases the armor (+50%), speed (+15%) and range (+20%) of nearby Ents

• Arwen starts mounted, attack reload now faster; flood moved to level 4 (from 10), 80 damage per summoned horse (from 142), specialist damage type, -50% damage vs. non-cavalry units, recharge time 6m (from 5m); Athelas moved to level 8 (from 2), heals 2000 hitpoints (from 600) to all heroes on a 300 radius (from 200) around her

• Haldir cost 1100 (from 2000), bow range 350 (from 400), bow attack speed reduced; sword damage 60 (from 120),
now has the innate ‘elven strike’ ability, a random chance of dealing 4x damage to its target; buildtime 70s (from 30s), health decreased (2200 from 2500), armor type now hero (from hero-light); Leadership on level 4 (from 6), golden arrow at level 9 (from 10); recharge increased (1m30s from 45s), base damage 300 (from 200), 2000 additional specialist damage (effective vs. mounted and tough heroes)

•Glorfindel cost 2000 (from 1500), damage decreased (100 from 150), now deals +100 siege damage to structures (+10 vs fortresses) while on foot, buildtime 50s (from 30s), health 3000 (from 1500); arrow dodge rate increased (65% from 50%), can now crush infantry units (200 hero damage), minimum speed 65 (from 50), amount toggle faster (1s from 2s); Blade of Purity now makes him invulnerable (from +50% armor), lasts for 10s (from 30s), must be on foot to enable, recharge increased (2m25s from 1m30s); starts mounted

•Legolas cost (2000 from 3000), range (380 from 400) and health (1500 from 3000) reduced, buildtime 95s (from 30s), innate heal reduced (20 per second from 30), hawk Strike recharge 1m30s (from 30s), knife fighter level 6 (from 2), arrow wind level 10 (from 7)

•Thranduil cost 3000 (from 2500), armor hero-mounted (from hero-light), buildtime 90s (from 30s), visibility range 700 (from 500); bow range 460 (from 400), damage 400 (from 100), reload 2.3s (from 1s), -85% damage penalty against artillery, -50% vs monsters

• Thranduil innate stealth is now elven cloak (level 1 from level 4); Deadeye level 4 (from 7), range 520 (from 500)
and effect (double attack speed, -50% damage +magic damage) increased; Wild Walk moved to level 6 (from 1) and enables thranduil to fire cloaked, lasts for 1m20s, recharge 2m30s

•Elrond cost increased (3000 from 2500), buildtime 45s (from 30s), armor tough-hero (from hero), damage 200 (from 250), attack speed now faster; Elven sight moved to level 1, Athelas only heals himself, Whirlwind moved to level 10; leadership is +25% attack (stacking), restoration recharge time 5m (from 1m30s)

Mordor

•Orc warrior buildtime 14s (from 25s), cost 50 (from 100), speed 40 (from 50), population 40 (from 60); damage is now 12 Uruk (from 20 slash), delay between shots 2.4s (from 1s), +80% damage bonus vs structures; more resistant to pierce (120% from 150%) and Uruk (50% from 100%), more vulnerable to slash (100% from 70%)
and poison (150% from 100%); bloodthirst experience bonus +150% (from +95%)

•Orc archer now has a 40% miss ratio, range 250 (from 275), max reload time 0.7s (from 2s), speed 57 (from 50), health 200 (from 100), range 250 (from 275), flame damage 40 (from 20); more crush vulnerable (300% from 200%), crush revenge does 14 slash (from 5 pierce)

•Soldier of Rhun more resistant to Uruk (50/25% from 200/80%), hero (150/90% from 200/100%) and hero-ranged (160/80% from 200/100%)

•Corsair of Umbar vision range 320 (from 275); more resistant to pierce (75% from 150%), hero- ranged (100% from 200%),crush (75% from 125%), flame (50% from 100%), cavalry (75% from 150%), magic and structural
(50% from 100%) damage types; firebomb damage reduced (15 from 25), flame decay increased (16 from 10, original 25), attack reload increased (3.8s from 1.3s), attack range 170 (from 100), minimum range 100 (from 50), bombard attack range 330 (from 100)

•Haradrim Archer health reduced (250 from 400), barbed arrow now has to be researched (1000 cost on level 1 tavern), equip cost 200, damage type hero-ranged (from pierce), reload much faster (6s from 60s), small chance of knocking back heroes

•Mountain Troll cost 600 (from 500), rock attack reload slower (9s from 6s); more vulnerable to pierce (100% from 25%), crush (50% from 1%), more resistant to slash (15% from 100%), uruk (15% from 100%) and hero damage (100% from 200%)

•Attack Troll (1100 from 1000) buildcosts increased; more vulnerable to structural (35% from 25%), flame and magic (60% from 50%) damage types, population 75 (from 50), damage penalty vs heroes -25% (from -50%)

• Drummer troll cost 400 (from 750), speed 40 (from 32); more resistant to pierce (15% from 25%), hero-ranged (75% from 200%), flame (15% from 75%), magic (15% from 200%) and structural (10% from 100%); leadership effectiveness range 320 (from 200)

•Mumakil cost 1800 (from 1600), more resistant to slash (15% from 100%), specialist (30% from 175%), hero (75% from 200%) and structural (20% from 25%); more vulnerable to pierce (75% from 25%), hero- ranged (200% from 100%), siege (150% from 100%), flame (275 from 175%) and magic (225% from 175%); experience requirements doubled, speed 45 (from 50), crush damage 800 (from 400); charge trample now does 40x damage to heroes, reload 45s (from 30s); now comes with a haradrim lancer horde which can be evacuated (additional 30 command points)

•Level 2 Troll, Level 3 Attack Troll and Level 4 Mumakil now heal when out of combat

• Battering Ram cost 450 (from 350); more vulnerable to crush damage (40% from 1%), more resistant to siege (30% from 100%), hero (120% from 200%) and flame and magic damage (30% from 100%)

•Fortress flaming munitions upgrade now global (affects all fortresses and barricades)

• Tavern cost 300 (from 500), level 2 upgrade cost 700 (from 500), level 3 cost 500 (from 1000); Heavy Armor requires level 2, Fire arrow research cost 650 (from 1000)

•Mordor Barricade Expansion cost reduced (400 from 600), faster buildtime (20s from 30s)

•Gate Watcher attack range (100 from 150) and fear radius (150 from 200) reduced

• Mordor Siege Works cost reduced (500 from 800), level 2 upgrade cost increased (800 from 500)

• Awaken wyrm and barrage powers position switched; Barrage now has a 3s delay after firing, spread apart in a larger radius (225 from 150), damage 400 (from 150), shockwave power 75 (from 50)

•Barricade power position switched by industry; Barricade archers range 320 (from 275), minimum reload time 0.8s (from 1.5s), -40% damage penalty vs heroes and structures

• Fellbeast armor more resistant to pierce and hero-ranged (80% from 100%), flame and magic (160% from 200%),
more vulnerable to structural (100% from 50%); buildtime 95s (from 60s), plow damage now Hero type (from Siege)

•Nazgul Rider cost 1100 (from 1000), minimum speed 58% (from 50%), flank bonus 500% (from 350%), base health 1650 (from 2000), unmounted pre-attack delay 50 ms (from 500 ms), crush damage 60 (from 80); mounted attack range 25 (from 11.5), mount toggle delay 750ms from 2s; Morgul Blade recharge 1m40s (from 45s)

• Mouth of Sauron cost 2000 (from 1500), health 2800 (from 5000), buildtime 70s (from 45s), unmounted armor type hero-light (from hero), mounted armor tough-hero (from hero- mounted); detects stealth (450 range), attack has splash damage (11.5 radius); Evil Eye on level 3 (from 10), damage halved against ents; dissent level 10 (from 6), radius 160 (from 100) and recharge 3m20s (from 2m)

• Witchking buildtime 115s (from 60s), unmounted armor is tough-hero, arc of attack 80 (from 40); mounted armor more fire vulnerable (250% from 200%); war mace no longer hits friendly units

Isengard

•Uruk Fighter population 75 (from 60), buildtime 33s (from 30s), deals Uruk damage (from slash), capture time 20s (from 15s); more pierce resistant (140/40% from 150/75%), more vulnerable to Uruk (150% from 100%)
and crush (150/75% from 100/50%); bloodthirst experience bonus +20% (from +10%)

• Crossbow cost 350 (from 300), buildtime 37s (from 30s), health 110 (from 160), speed 58 (from 50); more resistant to pierce (85/40% from 100/50%) and poison (50/25% from 100/50%), more vulnerable to slash (120/60% from 100/50%); damage 65 (from 25), pre- attack delay 820ms (from 500ms), flame damage 35 (from 25)

•Pikemen more vulnerable to flame (100/75% from 100/50%), more resistant to hero (150/90% from 200/100%), hero-ranged (160/80% from 200/100%) and cavalry- ranged (30/20% from 100/50%), speed 58 (from 50), damage reduced (40/80 from 45/90)

•Berserker more resistant to pikes (70% from 100%), less resistant to defenses (35% from 25%), -20% penalty vs. cavalry

•Warg Rider damage 63/125 (from 100/200), crush deceleration 20% (from 50%), trample now does 70 crush (from 60) with splash (5 units), more vulnerable to cavalry- ranged (150/75% from 100/50%), innate healing on level 2; Howl damage boost +60% (from +50%), armor bonus removed, duration 29s (from 45s)

•Wildmen Allies power position switched by Devastation, Watcher in the water switched by fuel the fires

•Palantir vision area increased (1000 from 300), now casts a +15% speed boost spell to all unit types under
its central area, effect lasting for 35s. Power reload time increased (3m30s from 3m)

•Uruk pit buildtime increased (35s from 15s); Battle Tower now has 1700 hp (from 2500); Furnace health 750 (from 2000)

•Ballista and Mine level requirements on armory swapped

•Warg Sentry cost reduced (350 from 400), health 2000 (from 1500), buildtime 35s (from 15s); warg has trample damage (10 crush), hitpoints doubled, more resistant to Slash (30% from 100%), pierce (25% from 100%), cavalry (30% from 100%), flame and magic (100% from 200%), more vulnerable to crush (50% from 1%)

•Battering Ram cost 450 (from 400); more vulnerable to crush (40% from 1%), more resistant to siege (30% from 100%)

•Ballista cost 500 (from 350), speed 40 (from 30), minimum attack range 40 (from 100), delay between shots 7s (from 8s), -50% damage penalty against other artillery units

•Fortress Wall hub expansion cost 70 (from 200), 20s buildtime; Outer Wall hub cost 900, 50s buildtime; regular wall hub cost 150 (from 200), 50s buildtime; wall segment buildtime 30s (from 20s); Wall gate cost 400 (from 500)

•Tower Expansion cost reduced (400 from 600), faster buildtime (20s from 30s)

•Wizards Tower fortress upgrade cost 1000 (from 2500); burning forges upgrade cost 750 (from 500); excavations cost 750 (from 1000)

• Isengard Siege Works cost reduced (500 from 800), level 2 upgrade cost increased (800 from 500)

• Isengard Battering Ram now more resistant to hero (125% from 200%), flame and magic (30% from 100%) damage types

•Wormtongue speed 55 (from 50), escape lasts longer (40s from 15s), reload time increased (2m30s from 1m30s); sight distance 450 (from 300); venomous words (now level 1) and escape (now level 3) switched; venomous words also affect heroes, effect is now -50% rate of fire and -50% speed (from –25% damage and armor), range increased (140 from 100)

•Sharku speed 80 (from 100), health 3000 (from 3600); leadership now affects all cavalry unit types, and halves their deceleration when trampling; Man Eater requires level 8 (from 10), tame the beast now also affect warg sentries, blood hunt available on level 4 (from 5).

• Lurtz’s speed increased (58 from 55); cripple requires level 4 (from 1); carnage requires level 2, 15s duration (from 30s), recharge 2m10s (from 1m), armor bonus +10% (from +20%)

• Saruman armor now tough-hero (from hero); dominate ability moved to level 8 (from 4), setup time 1.2s (from 2s), attack range 275 (from 200), radius 80 (from 60); fireball now affects allies, range 300 (from 250), triple damage against fliers now include Drogoth, +50% damage bonus against structures, and has a 75% chance of knocking back heroes

Patch (Plus)
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Sprache: Englisch

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