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Seite 2: Assassin's Creed Shadows: Mit den schonungslosen neuen Finishern beendet ihr jetzt eure Kämpfe wie im Samurai-Film

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Die weiteren Patch Notes zum Title Update 1.1.7

Vault Access in the Animus Menu  

A quick access for the Vault has been added to the Animus menu while in gameplay for easier access to the feature. 

New Resources Available in the Exchange  

Gold, Mastery and Knowledge Points are now available as part of daily offers, which can be purchased repeatedly with Keys.

Bug fixes & Improvements 

Nintendo Switch 2  

  • Improved various FPS issues. 
  • Fixed crashes for stability improvements.
  • Fixed various visual issues.  
  • Improved the touchscreen experience.  
  • Fixed an issue where players were asked to connect to a controller whenever the Switch 2 was docked or undocked, even if controllers were already connected. 
  • Resolved an issue where the players would remain in an infinite black screen after creating a Ubisoft Connect account or log in with an already existing account upon selecting an audio pack from the initial boot menu. 

Gameplay 

  • Removed an exploit that would permit double engravings on the Sword of Fathoms. 
  • Fixed an issue preventing Naginatas from being sold. Fine, I shall sell my best wares somewhere else!
  • Resolved an issue where perks that checked Mastery points spent would not update if Mastery points changed after equipping the item. 
  • Fixed an issue where upgrading skills to Rank 3 would sometimes cause damage upgrades from Rank 2 to be missing. 
  • The Bo Staff will now increase its affliction buildup stat when upgrading it Mythic and Artifact quality. 
  • Perks with affliction effects now have dynamic wording that specify which affliction they apply, based on the item they are engraved on. 
  • Fixed an issue where Knowledge Scrolls were removed from the players inventory. Junjiro did you take my scrolls again??
  • Shared skills between Naoe and Yasuke will now correctly be learned by both.  
  • Edited wording for the "Affliction After Deflect" perk to clarify it applies 35% buildup instead of a full Affliction. 
  • Ensured that "Restore 6% Health With Posture Attack" is present for all Critical Damage and Health Gain engravings for all weapons when equipped. 

Claws of Awaji 

  • Fixed an issue where players with two copies of the game, one with the Claws of Awaji Expansion and one without, would permanently lose the ability to fast travel to the island of Awaji when switching between the two editions of the game. 

World 

  • Players can now whistle while using the Follow Road mechanic. Enjoy the open road, whistle a tune and relax! 
  • Corrupted Castles will no longer reset when loading into a previous save after a season has already changed. 
  • Fixed an issue where enemies and loot would respawn upon loading a save before changing seasons. 

Visuals & Graphics 

  • Adjusted some facial animation for Naoe or Yasuke that looked unnatural during all cinematics when a hood was equipped. Psst! Naoe, stop making silly faces, please!  

UI  

  • Corrected inconsistencies between the smuggled rewards shown in the UI at the end of a season and what was truly received. All the goods are there, boss! 
  • Fixed inconsistencies with the smuggled rewards UI when the Stables are upgraded. Remember to give your trusty steed an apple as a treat. 
  • Corrected location name for "Kawarajiri Lumber Camp" in Japanese. 

Online Store 

  • Fixed an issue with receiving Store, Deluxe and Premium items into the player's inventory.

PC SPECIFIC 

  • Fixed input issues when rebinding on Mouse and Keyboard.  
  • Improved FPS stability issues on PC. 

SPOILERS AHEAD! 

Quests 

  • "Swords And Sake": Fixed an issue where the mission couldn't be completed due to Gennojo dying. 
  • "Eliminate Outlaws": Corrected issues preventing the completion of the mission. 
  • "Temple Stories": Ensured that Joken Hokkyo will not disappear so that the quest objective can be completed. Wait! Don't go! I need to complete this mission! 
  • "Dismantling One by One": Wandering enemies will now be indicated with a marker.

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