Söldner: Secret Wars - Patch 33800 zum Download

Auch nach dem vermeintlich finalen Patch wird der Taktik-Shooter Söldner: Secret Wars geupdate. Mit diesem Download auf die Version 33800.

Es steht der Patch 33800 für den Taktik-Shooter Söldner: Secret Wars und dessen Erweiterung Söldner: Marine Corps zum Download bereit. Das umfangreiche Update nimmt zahlreiche Änderungen vor. So werden unter anderem einige Karten überarbeitet, neue Karten hinzugefügt und Fehler beseitigt. Zudem wurden sogar einige neue Animationen und Effekte hinzugefügt. Um das Update installieren zu können, muss Ihre Söldner-Version bereits auf die Version 33724 gepatcht sein. Ein Hinweis noch für die Administratoren, die alte server.ini kann nicht weiterverwendet werden.

Patch-Notes für Söldner: Secret Wars v33800


- updated python to version 2.5.4
- updated to latest version of physics engine
- fixed an error that allowed the use of one nickname with several players simultaneously
- fixed a vulnerability of the server version, which could be exploited to cause a DoS (Denial of Service)
- fixed a security hole that could be used to run malicious code on any gameserver
- deleted a resolution from the options menu that is not supported by the games GUI system
- changed the physics calculation so the tanks now use all wheels instead of only three
- altered the steering routine for tanks so they are easier to control even at higher speed
- fixed crash of gameserver when trying to load a preset without a mapcycle
- cooking your last grenade won't make you unable to interact with the environment anymore
- cosmetic changes of grenade cooking animation
- fixed major bug that could be used to get through walls and crash servers
- trees don't bump around after falling anymore
- fixed error with invisible body parts of some players (or bots) in multiplayer and training mode
- a new sortable column in the terminal now shows weapon categories (AR (Assault Rifle), CB (Carbine), CB+S (Carbine+Scope), etc.)
- the current time is now displayed properly when changing weather with an rcon command
- spawn flag can now be selected when team balance forces the player in one team after joining the server
- commander is no longer able to request items from teamaccount
- weapons and vehicles now show long category name in statistics view
- ranking money settings restricted to a range of $3000 to $5500
- added new feature that allows to randomly select a new weather state every round
- enabled frame animations for vehicles - Radars of Gepard, Tunguska and FlaRakPz Roland are now animated
- added a language menu to the game options
- administrators can now adjust price factor for helis and jets separately
- adjusted vote settings
- on teamkill autokick and successfull kick vote a chat message will advert to the use of the abuse board
- heat seeking rockets now have distinct weapon hud icons for anti ground and anti air rockets
- added popup window for the commander to confirm splitting of team account (also shows amount every player will receive)
- commander targets will now only be visible when the commander is in the commander view
- the commander now gets scoring points when players kill their target
- Mobile Respawn is now only visible in pre spawn menu when a player actually joined the team
- in CTV and CTF gamemode the mobile respawns are now displayed on the spawn map - to join at the mobile select it, to join in the base deselect it
- fixed bug with laser targets that stayed active even when the laser designator was deactivated
- added Sniper-Kit function to announce the current laser target to the team (right-click)
- rcon commands that contain more than one "!" will no longer compromise the rcon password in the open chat
- when players are muted they can no longer use AGS gestures
- added rcon and webinterface function to mute and unmute players
- rope HUD element now shows the rope status and the name of the attached vehicle
- commander airstrike completely reworked
- fixed error that caused the commander mode to be not accessible when the commander was in a transport jet
- added a cheat protection feature, server and client version can now be started certified or uncertified
see FAQ-entry for further description: http://www.togcom.de/forum/faq.php?f...rtified_system


- engine sound of 'Osprey' is now working properly
- shooting sounds of the 'Gepard' are now working again
- the transport hook is back
- changed the scope view of the tanks 'Type 85' and 'Type 98' so they don't change their scope when using IR anymore
- fixed several scope views that were not properly displayed with wide screen resolutions
- the handling of the 'Landrover' is more stable now
- adjusted the lifetime of all tv guided bombs and rockets so they can be used reasonable
- fixed an error that put the camera of the passenger seat of the 'Wiesel MK20' below the map
- changed the seats of all 'Wiesel' tanks so there can now be a gunner
- altered the camera positions for the gunners of the attack helicopters so it's easier to hit a target
- the 'Lada' can now break through light metal fences
- all scoped weapons now have the same magnification as their real counterparts
(e.g. the 'M4 Sopmod' now has a 4x magnification and can not be zoomed in and out)
- the ironsights now provide a slight zoom
- added three new weapon scopes used by:
FN SCAR-L, HK G11, M4 A1, M4 SOPMOD, SIG 551, SIG 552
- added four new vehicle scopes used by:
Gepard, Leopard2A6, Luchs, Marder
BTR-70, BTR-90, Rooikat, Supply-V, MedEvac, WZ-551, CV-90
Leclerc, Challenger
BMD-2, BMP-1, BMP-3
- reworked helicopter infrared and nightvision visors
- jets and helicopters now use black & white infrared
- tank 'T-90' renamed to 'Black Eagle'
- jet 'Su-34 Flanker' renamed to 'Su-34 Fullback'
- helicopter 'SA 360 Dauphin' now has only one gunner seat
- Comanche Anti-Air MG movable again
- Comanche Anti-Air Gunner now controls MG; Pilot Flares and Sidewinder
- A-10 Weapon positions changed (distribution of the bombs below the aircraft)
- unguided bombs of A-10 now use the proper model for MK-82 bombs
- all laser guided bombs now have a falling sound and slight visual effect
- changed transmission settings of wheeled vehicles to avoid shifting glitches (gears were switched back and forth very fast)
- Laser bombs are less agile now
- Mark V, RAC, SOC-R, Fennek and Wolf grenades now have an explosion sound
- Explosion effect of Hydra rockets altered (had the same huge effect as airstrike and A-10 bombs)
- reworked stinger visor so the user can see more of the surrounding
- fixed error that allowed the pilots of 'AH-1 Cobra' and 'Mi-24 Hind' to control their gunners MG
- 'UH-60M BlackHawk' no longer throws two smoke grenades at once
- tank grenades now have an explosion sound
- adjusted maximum movement angles for MGs of Apache, Comanche, PAH Tiger, AH-1 Cobra, Mi-24 Hind helicopters
- balancing of jets and VTOLs adjusted
- balancing of all ships adjusted
- vehicle KSK Wolf now has smoke grenades
- Mi-17 Hip configured as cheap anti ground helicopter with laser guided bombs
- equipment country ("ALL") is now displayed properly
- damage settings of hydra rockets reworked
- all jets (except transporters) now have IR
- decreased maximum elevation of tank cannons
- redistributed weapon positions on jet Rafale (now also weapon statistics work properly)
- hit effects for projectiles of tank mainguns are now displayed properly (e.g. when they hit water)
- all tank mainguns now have the same range
- vehicle smoke grenades changed to white smoke (helicopter smokes still emit red smoke)
- changed country abbreviation for China from C to CN
- changed country abbreviation for Sowjet Union from UDSSR to USSR
- passenger of truck EQ2102 is now visible
- turret move sound volume decreased
- BTR90 main cannon mag size increased from 100 to 300
- decreased self kill score penalty from 150 to 20
- commander tasks no longer add to the score of the receiving player
- MGs on UH-60L Black-Hawk now have gattling gun settings
- Medikit PowerUp duration increased (now 20sec)
- removed erroneous chat message for V-J-D AGS
- reduced weight of CRRC boat to avoid swinging when standing still in the water
- range of ground based anti-air missiles slightly increased
- added radar dome animation for new C-130 jet model
- fitted KA-50 Hokum with laser guided rockets again
- limited range of Sniper-Kit laser
- added rope HUD element for UH-60 Black Hawk, Chinook, V-22 Osprey
- infantry weapon balancing completely reworked


- all ships, Tractor, PCV Jeep, Su-34 Fullback, An-24 Coke and Y-7H now burn before they explode
- added hitmarkers to the ships and the Littlebirds so the damage is now calculated properly
- altered mesh of the muzzle flash of the MG on 'Wiesel Ozelot' so it's not considered by the physics anymore
- exchanged the MG on the 'Wiesel Ozelot' so it doesn't change its camo anymore
- fixed an error in the low poly mesh of UH-60L BlackHawk
- the low poly model of the 'KA-60 Kasatka' now has a camo
- UH-60Q Black Hawk now has a camo
- PAH Tiger HAP now has limited camera angles in first person view
- Bell UH-1D now has limited camera angles in first person view
- rear passengers of the 'Landrover' now sit on the seat bench correctly
- Fixed error with rockets that ended up in smoke when they hit a vehicle for:
* AH-6 Littlebird
* AH-6 Littlebird MG
* Landrover
* Merkavar MK2
* SA 360 Dauphin
* SA 360 Dauphin (Transport)
* T-80
* Black Eagle (T-90)
- replaced transport jet C-130 Hercules by an AWACS Version of the same plane
- changed texture of the Remington back to the silver version implemented by Wings
- Model of helicopter KA-50 Hokum reworked
- MG of KA-50 Hokum is animated correctly now
- transport jets now throw multiple flares
- reworked weapon textures for A-91, G36, LMG36, G36C, HK 21E, L85A2, MP5 and MG3
- new Mi-17 model implemented
- the vote notification icon now shows the default key to open the vote menu
- MGs on the UH-60L replaced by gattling gun models
- added new camos "Sommer13" and "desert13"
- Model of Gepard adjusted to work properly with the new radar animation
- altered muzzle flash meshes of the MGs on 'Mungo' so they are not considered by the physics anymore
- model of airport tower reworked, the building now has a functional destruction system and four usable stories
- two new buildings implemented: a lighthouse and a wooden cross


- Bahrain
* redesigned map, added buildings at hq spawn to protect spawning players
- Baikal Sea
* whole map redesigned
- Cape Hell
* changed position of several oil tanks where players could hide in
- Caledonia
* removed several trees to improve performance
- Countryside
* removed a ramp where players were able to hide in
- Deep Forest
* adjusted position of a stone where players could crawl in
- Field
* fixed an error that allowed players to spawn in their HQ even when it was held by the enemy
- Fastlane
* replaced spawn Harrier in HQ Blue with a Dauphin
* removed tank terminal at the airport of HQ Red
* moved CTF flags and CTV vehicle spawnpoints out of HQs
- Kurvanova
* redesigned CP Charlie, so the vehicles bought there won't spawn in trees and hit the buyer
- Mirage
* moved terminal where players could get into
- Pietrowsky
* changed position of a fence that could be used to go trough the wall of a building
* fixed hovering houses near HQ Blue
- River of Kazan
* moved helicopter spawn area to avoid destruction of some helis at spawn
- Riverside
* removed defective fences and roads from the previously deleted Riverside-2
* changed positions of several stones where players could hide in
- Silvereye
* Fixed several problems with misplaced buildings and spawnpoints
- Swamp Island
* Redesigned the landscape and added spawn vehicle "Mungo"
* moved deathmatch spawnpoint that was in the middle of a wall
- Villariva vs. Villabajo
* changed position of a fence that could be used to get under the map
* replaced spawn helicopter "Mi-17" in HQ Blue with "Mi-38"
- Vodka
* fixed issue with misplaced objects
- Volcano
* fixed hovering house in hq red
- Winterbase
* changed position of terminal in CP Alpha where players were able to hide in

New Maps

- Russet Bay
- SSW Arena
- Kamchatka
- Lake Karachay


- Jet B2 removed
- Stun Grenade removed
- new vehicle added

Größe: 37,0 MByte
Sprache: mehrsprachig

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