Spelunky - Patch 1.4 mit neuem HUD veröffentlicht

Der Entwickler Mossmouth hat jetzt den Patch 1.4 für das Jump&Run Spelunky veröffentlicht. Dieses Update nimmt unter anderem Änderungen am HUD des Spiels vor.

von Andre Linken,
11.02.2014 16:14 Uhr

Das Update 1.4 für Spelunky ist bei Steam erhältlich. Das Update 1.4 für Spelunky ist bei Steam erhältlich.

Ab sofort steht das Update 1.4 für das Jump&Run Spelunky via Steam zum Download bereit. Dies gab der zuständige Entwickler Mossmouth jetzt offiziell bekannt.

Der neue Patch nimmt unter anderem einige Änderungen am HUD des Spiels vor, um dieses deutlich weniger aufdringlich wirken zu lassen. Außerdem führen die Entwickler ein Backup-System für gespeicherte Spielstände ein, fügt ein paar Grafiken hinzu und beseitigt diverse Fehler. Die vollständigen Patch-Notes finden Sie wie gewohnt unterhalb dieser Meldung.

Patch-Notes für Spelunky v1.4

  • Added less intrusive “Pro” HUD option in graphics menu
  • Added icon on screen when playing Daily Challenge
  • Added backup save file system
  • Daily Challenge seed will no longer repeat
  • Attempted to fix crashing when changing resolutions
  • Attempted to fix Windows 8 compatibility issues
  • Attempted to fix crash on Intel integrated graphics cards
  • Game will no longer crash if mouse and/or keyboard are not detected
  • Fixed freezing/losing input control when changing resolution on graphics menu
  • Allows multiple upload attempts of scores that fail to upload to leaderboards
  • Fixed bug where legitimate scores were sometimes set to $1
  • Alt-tabbing during Ankh animation no longer creates infinitely growing ankh
  • Fixed infinitely growing shopkeeper/black knight body bug
  • Bots can pick up royal jelly in deathmatch mode
  • Monkeys no longer play stealing sound when stuck to worm tongue
  • The “So It Begins” achievement will retry to unlock if the tutorial is replayed
  • Throw damage is no longer stored if the player does not hit a wall when thrown
  • Ghost deaths are reported correctly
  • “Desafío ciario” changed to “Desafío diario” in Spanish translation
  • White “cruft” on edge of green player sprite removed
  • Ankh activates correctly when player falls into Abyss while frozen
  • “Entire Gang” description corrected to read “16 hidden characters”
  • Skeletons play “bone shatter” effect when killed instead of “pot shatter”
  • Anubis II portal sound no longer plays briefly before cutscenes
  • Anubis II will no longer attack during the Yama cutscene
  • Added graphics for destroyed Moai head
  • Allow spawning inside Moai head with ankh even if player has already entered
  • Added “invert run” control option (Must hold button to walk instead of run)
  • Times display with decimal point in front of milliseconds instead of colon
  • Shopkeepers no longer glitch after being eaten by a mantrap while patrolling
  • Damsels should no longer get occasionally stuck exiting levels
  • Ball and chain will no longer float when thrown with pitchers mitt
  • Can no longer become stun-locked while hanging from chain stunned
  • Ball and chain now works correctly when being resurrected with ankh
  • Music will transition correctly when teleporting in and out of shops
  • Ghost no longer kills the player during the Olmec cutscene
  • Cavemen no longer explode in one-tile-wide underwater areas
  • Corrected upper left tile of kissing parlorHired hands can no longer whip players in the tunnel transition
  • Shotgun bullets are destroyed when hitting lava
  • Removed black “cruft” on edges of some items
  • Olmec can no longer crush the platform under the exit in his lair
  • Fixed collision error when many objects overlapped
  • Shops should no longer be able to generate with a blocked-off entrance
  • Teleporter no longer floats in midair after teleporting into a wall with the ankh and a jetpack on

Spelunky - Screenshots ansehen

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