Seite 2: Mount & Blade 2 verteidigt die Steam-Festung

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Mount & Blade II: Bannerlord April 1 Update Patch Notes

  • Some of the crashes from older saves are fixed and these saves can be used again. (especially caused by fencing stolen goods & rival gang leader quests).
  • Enabled Steam cloud saves.
  • A bug that was preventing some players (especially Windows 7 users) from logging into the multiplayer lobby has been fixed. There may be further issues in this regard. We are investigating the matter.
  • Fixed a crash that occurred when entering a custom battle.
  • Various localisation fixes. Some texts are only in English due to lacking localisation tags. Now they can be updated by translators and will be added to the game soon.
  • Some variable texts were not shown correctly. Some of them are fixed, more will be fixed in upcoming patches.
  • Some Turkish translation corrections and typo fixes.
  • Fixed an AI-related issue that crashed the game.
  • Fixed an AI calculation error on aiming ranged weapons against mounted enemies.
  • Fixed launcher not being visible for some users.
  • Fixed errors and crashes after changing language in multiplayer.
  • Fixed encyclopedia faction "Part of" crash on creating player faction.
  • Hero crafting stamina is now saved. Loading does not restore stamina.
  • Localized text manager does not crash on invalid source file.
  • Fixed a crash that occurs in some towns when we try to take a walk.
  • Fixed a crash that occurs during a conversation with various characters.
  • Fixed a crash that occurred after activating the "Fencing Stolen Goods" quest.
  • Fixed a crash when creating a new hero. Mainly happened when opening a new campaign or having a baby.
  • Fixed a crash that occurred when "Headman Needs Grain" issue time out.
  • Fixed a crash that occurred when the player clan gained renown while the player character is a prisoner.
  • Fixed a crash that occurred when a quest time out in Quest Manager.
  • A crash caused by initiating peace barter with heroes that do not have parties has been fixed.
  • Fixed a crash that occurred when the player has created their own kingdom and the conspiracy progress quest starts.
  • Added notifications to certain parts of the Main Storyline.
  • Fixed a bug where using the ransom all prisoners button didn't give roguery XP.
  • Removed ransoming prisoners' trade skill gain.
  • Decreased ransoming prisoners' roguery skill gain by 40%
  • An issue with the 3rd banner piece fixed.
  • Party initialization in Radagos' Hideout is changed to a more stable version.
  • Fixed a crash that occurred when selecting "You're breaking the law." option when the "Family Feud" quest is active.
  • Fixed quest NPC remains in the player's clan at the end of the Family Feud quest bug.
  • Fixed quest NPC remains in the player's clan at the end of the Lord Needs Tutor quest bug.
  • Fixed getting Family Feud quest NPC as a companion and progressing in Rebuild Your Clan quest bug.
  • Fixed a crash that occurred when Lord Wants Rival Captured Issue Quest Quest Giver becomes a prisoner.
  • Fixed a crash that occurred when trying to force village notables to give supplies/recruits.
  • Fixed a crash that occurred when a game that is saved during the Extortion By Deserters quest is loaded.
  • Fixes a possible crash that might occur if the player loads a game that was saved during the following quests: Merchant Needs Help With Looters, Escort Merchant Caravan, Locate And Rescue Traveller (tutorial quest), Travel To Village (tutorial quest), Istianas Banner Piece, Arzagos Banner Piece.
  • Players that are at war with minor factions will now be able to join kingdoms even if the kingdom is not at war with that minor faction.
  • Fixed the bug where war state with factions that have been destroyed was not being cleared.
  • A crash related to successfully making peace through barter has been fixed.
  • Changed Strong Smith perk description to Controlled Smith
  • Fixed a charm skill exploit which happens in marriage barter.
  • Fixed a bug where companions were unable to be used after sending them to fix an issue.
  • If you have some troops outside of the hideout, you are no longer taken as a prisoner anymore when you lose an encounter.
  • Fixed a crash that occurs sometimes after a siege battle (after dying in siege battle, after go to defend in a siege, after trying to exit from a siege etc.)
  • Fixed a crash that occurred when the player tried to select & sell prisoners.
  • 200 cap removed from workshops.
  • Exploit at smithy and wood workshop is fixed.
  • Defection amounts of clans decreased.
  • Sally out probability decreased.
  • +1 base daily militia for villages removed.
  • Starving effect is halved for garrisons at fortifications.

Latest Changes:

Multiplayer Crashes

  • Fixed several bugs that caused the player state to be incorrect. Those are some of the issues that prevented players from logging in.
  • Fixed a crash on clients that happened while joining a crowded server (Siege).
  • Secured a code on the dedicated servers to possibly prevent a crash when a weapon is dropped from an agent (Siege).
  • Fixed a rare server crash.

Multiplayer Design & Balance

  • Troop Balance
  • BattaniaClan Warrior Troop Count Increased 20 > 21Savage Troop Count Increased 17 > 18Wildling Troop Count Increased 16 > 17Mounted Warrior Armor Increased 8 > 16Mounted Warrior Troop Count Increased 9 > 16Oathsworn Armor Increased 40 > 43EmpireCourser Price Increased 130 > 140Palatine Guard Menavlion Perk equips correct Menavlion now.Recruit Speed Increased 78 > 80VlandiaSergeant Armor Decreased 41 > 37Knight Price Increased 180 > 190SturgiaBrigand Speed Increased 75 > 79Varyag Price Increased 140 > 150Berserker Armor Decreased 15 > 6Berserker Troop Count Decreased 18 > 17Raider Troop Count Increased 7 > 9Druzhinnik Price Increased 170 > 180AseraiSkirmisher Speed Increased 78 > 80
  • Weapon Balance
  • Menavlion Length Decreased 200 > 179Menavlion Damage Decreased 147 > 129Heavy Menavlion Damage Decreased 177 > 166Long Menavlion Damage Decreased 149 > 137

Previous Beta Hotfixes:

  • AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.
  • Fixed a crash that occurred when the player was a faction ruler and ended a contract with a mercenary or minor faction and refused to settle their debt.
  • Pregnancy chance has been lowered.
  • An AI bug that reduced performance is fixed.
  • Agents no longer block ally attacks in the shield wall formation.
  • Multiplayer client crash fixed.
  • Fixed a bug that caused extra guards to spawn when entering a lord's hall more than once.
  • Better warning before crashing for systems with low memory available
  • Lower chance of crashing the game while trying to load a save file with a mismatched version.
  • Fixed the crash that occurred after the player sends the Family Feud Issue Quest's companion to another Issue's alternative solution.
  • Caravans start selling prisoners they captured.
  • AI combat effectiveness has been increased.
  • Towns were going bankrupt in one week. This problem was fixed.

Initial Beta Changelog:

Singleplayer

Crashes

  • A crash that was caused by accessing the rider of a mount while the mount was changed was fixed.
  • Fixed a crash occurred when executing prisoner heroes.

Performance

  • VRAM usage was reduced by solving some memory leaks in the UI.
  • Fixed some of the spikes in missions.
  • Minor GPU memory usage reduction for the world map.

Save & Load

  • Skill Level is preserved when loading old version savegames.

Localisation

  • Added traditional Chinese.
  • Some grammar mistakes are corrected and some typos fixed.
  • Improvements, additions and corrections for Turkish and Simplified Chinese translations.

Art

  • Fleeing points for AI were added to battle terrains.
  • Fixed misplaced textures and added better-looking elements to the shop stands.
  • Fixed some visual issues in one of the Aserai villages.
  • Fixed Vlandian Vanguard shield banner issue
  • Fixed certain visual glitches that appear when rendering blood on flora.
  • Added three new items for crafting - one scabbard for swords and two blades for spears.
  • Fixed some problems on crafting items.

UI

  • Fixed a bug where map notifications were sometimes lost without being shown to the player.

Battles and Sieges

  • When looting enemies, it is now possible for the system to provide an item with a modifier if the default value of the item is too low or too high.
  • Missiles can now pass through between siege ladders' steps.
  • Fixed that corpses and thrown boulders were not being erased after the entity below them was destroyed.

Combat AI

  • A critical bug that caused AI in sieges to act unexpectedly and possibly cause crashes, if the player was aiding a side (being a separate ally team during the siege mission), was fixed.
  • A critical bug that caused AI pathfinding to almost always reset its path when moving from static to dynamic navmeshes and vice versa, which caused performance issues and agents not being able to climb siege towers correctly, was fixed.
  • Incorrect ordering of mission behaviours caused a team's general to be unset at the "choosing formation to lead" stage of army sieges. This was fixed.
  • AI that should've attacked the inner gate after breaking the outer gate with the ram in a siege tried to run into the castle over ladders because they chose the reverse side of the gate to stand and wait for reinforcing those that attacked the gate due to a bug. This was fixed.
  • Fixed a bug that occurred especially when armies were far away from each other and caused agents to run towards the enemy when given the order to retreat.
  • Removed unnecessary pathfinding calls by the AI that caused performance issues especially in sieges without impact on the decisions they were trying to make.

Character Development System

  • Changed Skill XP increase formula to 10 + skill level.
  • Fixed an issue in character creation where switching to female from male and back would reset all beard and other male-only properties.

Clan and Party

  • Companions now come with cheap items with modifiers, so they are easier to recruit.

Economy and Trade

  • Higher tier armours are now produced in towns and can sometimes be found in the marketplace.

Crafting

  • Fixed a bug where crafted items could have different stats then shown during creation.
  • Fixed a bug where crafted items lost changes to stats when loaded from a savegame.

Settlement Actions (Town, Village, Castle and Hideout)

  • Boosting construction now adds 50 construction rather than x2 construction speed
  • Fixed an issue with asking companions to look for themselves or asking villagers to look for our companions near us.
  • Fixed a bug that made the settlement project's completion time negative.

Quests & Issues

  • Family Feud quest related fixes/improvements
  • BugsFixed a bug that causes quest dialogues to disappear after Save&Load.Fixed a bug that causes a quest NPC to not spawn in the target village.ImprovementsAdded/Changed some dialogue texts.Added/Changed some log entries.If the player dismisses the quest NPC from their party, the quest will fail.
  • The Spy Among Us (The Spy Party) quest related fixes/improvements
  • GeneralQuest title is changed to "The Spy Among Us"From now on, players can activate the quest even if the quest giver is inside an army.FixesFixed a bug that changes face keys of spy candidates.Fixed a bug that causes the UI health bar to show wrong values for the player when duelling with the spy.Fixed a bug that causes spy candidates to disappear when saving & loading the game inside the involved settlement.ImprovementsThe spy will scale up according to the player's skills.Added better battle equipment for the spy.Added/Changed some dialogue texts.The randomization parameter for townspeople to give player clues was adjusted to prevent problematic situations.Added visual trackers for the spy candidates (Default: "Alt" key).Issue duration was changed from 35 days to 5 days.
  • Lord Needs A Tutor quest related fixes/improvements
  • FixesFixed a bug that caused the quest NPC to disappear after the player was taken as a prisoner.Fixed a bug that causes the quest giver and the quest NPC to be the same person.ImprovementsAdded/Changed some log entries.If the player and the quest NPC are somehow separated, the player will be able to track and find the quest NPC via the quest log and can thus continue progressing the quest.
  • Lord Wants Rival Captured quest related fixes/improvements
  • FixesFixed a bug that causes the quest to get stuck if the quest giver has no fiefs.Fixed a bug that causes duplicate/empty log entries.ImprovementsAdded a dialogue option that allows the player to deliver the target NPC to the quest giver.
  • Minor fixes for Headman Needs Grain issue.
  • Further issue quest dialogue improvements.
  • Persuasion parameters fixed in Army of Poachers, Family Feud and other quests.

Other

  • Overhauled equipment of minor factions to better fit their characteristics.
  • When we entered a town scene for the second time, guards were missing. This was fixed.
  • Fixed the colour of the player's companion portrait when entering a hostile settlement
  • Made the player's brother a bit younger.
  • Fixed a bug that caused prisoners to become governors.

Multiplayer

Audio

  • Added notification shouts to certain events (like the distant shout when someone captures a flag).

Server & Network

  • Fixed issues related to requesting to join a custom game that is ending.
  • Fixed issues caused by multiple party members requesting to join a game at the same time.
  • Fixed some rare cases of disconnections from the Lobby.

Both

Performance

  • Major CPU performance improvements on both field and siege battles.
  • Minor performance improvements on multi-core usage.

Art

  • Fixed beards protruding from helmets.

Audio

  • Minor improvement on sounds playing delayed on slower HDDs.
  • Audio performance improvements for older CPUs.
  • Removed clicks and pops from boulder impact sounds.
  • Some volume changes for ambient sounds.

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