Patch Notes zu Wolcen Hotfix 1.0.4.0
General
- Fixing a crash on connexion if a player started an endgame "transmutation forge" project.
- Fixing an issue allowing players to have more passive skill nodes activated that their total points would allow.
- Fixing item duplication via chest panel issue (offline).
- Fixing stackable items duplication.
- Fixing invalid sell price on stacked items.
- Fixing an issue that caused a chest panel deletion when changing acts.
- Fixing item deletion when exiting the game while dragging an item from the inventory.
- Fixing an issue causing players to fall from act 1 boss' platform by using Warpath.
- Fixing an issue causing crafting reagents to ignore lower tier gems when selecting magic effects.
- Fixing an issue preventing DOT damage bonuses to be displayed in the character sheet detail panel.
User Interface
- Fixing an issue making items on the ground hard to pickup depending on the framerate.
Active Skills
- Fixing an issue preventing summoned minions bonuses to work.
- The Wealth Omens cannot be possessed by Parasite anymore.
- Fixing an issue preventing Livor Mortis damage redirection to work.
- Fixing an issue causing Livor Mortis damage redirection to invalidate player magic effects.
Engine
- Fixing an issue preventing offline characters to be saved.
Network
- Fixing issues regarding network load & unretrieved data.
Quests
- Fixing an issue to prevent player from going to Helmshire before talking to Valeria during "Dawnbringer"
- Fixing two soft-locks preventing players to go in the Monolith
- Remove double objectives while exiting Battlefield Overlook during "Infiltration"
- Fixing progression issue in Cell-F Ramparts during "The Gates of Fury"
- Remove quest FX during Sirkis cutscene during "The Bane of the Storm"
- Improve Edric and Val stability during "Children of Heimlock"
- Improve behaviour of the fast travel tutoriel during "Meet the Purifiers"
- Improve Transition from gameplay to last cutscene during "Children of Heimlock"
- Improve clarity of the objectives on quest "Chasing Val"
- Improve script of the quest "Chasing Val"
- Improve script around Zyma's dialog during "Creeping Shadows"
- Fixing a wrong dialog portrait displayed during "Children of Heimlock"
- Fixing an issue preventing players from talking to Zyma in act 2.
- Fixing an issue preventing players from progressing further during act 2.
Monsters
- Fixing a bug allowing Eos "Dawn's pious striker" to kill certain story bosses under 15% of their max health when used in combination with "Sudden Death".
- Fixing an issue with the Endgame special boss not looting upon death.
- Fixing an issue with the Endgame special boss that sometimes didn't have the right level.
Items
- Replacing the bonus to "health on this item" on Purifier's Statement unique spaulder by a "maximum health" bonus. Existing items will be rerolled.
- Fixing the "additional stamina points" magic effect on boots being unable to roll on high level items.
- Fixing the Macksfesten Enneract cosmetic mismatch that made it appear as an unknown weapon and without any mesh.
Gate of Fates
- Fixing a bug with Child Of Fury node "Blistering Embrace" and "Shattering Strike". They didn't work properly.
- White Arrow node "Acute Tracking" now allows for a maximum of 10 "Cold Blooded" points, up from 5 maximum points.
- Siegebreaker node "Secure Parry" now gives 0.1% Health Regeneration per "Inexorable" point down from 10% Health Regeneration per "Inexorable Point". Percentages are hard.
- Siegebreaker node "Brutal Imposition" now has its correct value too ! Your Damage is now increased by +0.5 multiplier by your equipped Shield'S block chance instead of 50. Again.. percentages are hard !
Aspects of Apocalypse
Aspects of the Apocalypse balance: we reduced their duration and increased their damage in order to make these forms more impactful in comparison with non-Apocalypse damage per second.
Base damages of all Aspects of Apocalypse skills have been increased by 60%.
Aspect of Dawn
- Immaculate Score: increase cost from 5 -> 40
- Immaculate Score: increase damage multiplier by 100%
- Dawn Choir: Increased cost: 10 -> 60
- Dawn Choir: Increased damage multiplier by 300%
- Will of the Protector: Increased cost: 20 -> 60
- Hammer of the Aurora: Increased cost: 20 -> 100
- All-Cleansing Light: Increased cost: 100 -> 200
Aspect of War
- Frenzy attack: Increased cost: 5 -> 40
- Frenzy attack: Increased damage multiplier by 100%
- Charge of the First warrior: Increased cost: 20 -> 60
- Charge of the First warrior: Increased damage multiplier by 200%
- Unfliching Assault: Increased cost: 10 -> 20
- Scorching Obelisk: Increased cost: 20 -> 100
- Strife of Baäpheth: Increased cost: 100 -> 200
Aspect of Infinity
- Biorhytmic Missiles: Increased cost: 5 -> 40
- Biorhytmic Missiles: Increased damage multiplier by 150%
- Parallel Convergence: Increased cost: 10 -> 40
- Parallel Convergence: Increased damage multiplier by 200%
- Calamitous Paradox: Increased cost: 20 -> 150
- Calamitous Paradox: Reduced the bonus damage per Points of Entropy by 70%.
- Calamitous Paradox: Increased cooldown: 5 -> 10 seconds
- Inevitable Obsolescence: Increased cost: 20 -> 100
- Inevitable Obsolescence: Reduced damage mutiplier by 20%.
- Spatial Warp: Increased cost per second: 25 -> 40
- Spatial Warp: Reduced max duration of the last phase: 5 seconds -> 3 seconds.
- Spatial Warp: Reduced damage multiplier of the first phase by 50%.
- Spatial Warp: Reduced damage multiplier of the second phase by 33%.
- Spatial Warp: Reduced damage multiplier of the last phase by 25%.
Aspect of Flesh
- Boneblade Incisions: Increased cost: 5 -> 40
- Boneblade Incisions: Increased damage multiplier by 100%
- Bone Shuriken: Increased cost: 20 -> 40
- Bone Shuriken: Increased damage multiplier by 100%
- Eviscerating Flurry: Increased cost: 20 -> 50
- Eviscerating Flurry: Increased damage multiplier by 100%
- The Ungering Flesh: Increased cost per second: 20 -> 50
- The Ungering Flesh: Reduced damage multiplier of the final hit by 40%.
Miscellaneous
- Added "Feeding Swarm" enneract in the quest reward when you talk to Demetra for the first time.
- Fixing a generation issue on some Maps and Reverie incense leading to the wrong area (as an exemple, expedition with more chests that won't have any chests).
- Fixing some rare occurence of Offering Shrine being unable to generate valid objects at a low character level.
Audio
- Restored missing sound effects, ambience and music across the game.
- Some performance gains from optimisations to environmental audio.
Localization
- Changed the name of Concealed Pistol, it's now named Radient Pistol
- You can now fast travel instead of fast tavel.
- Removed the double occurence of "Rogue" in the Siegebreaker "Salvatory Anchor"
- Added missing localization for some error messages.
- Fixing some typos in dialogues.
In addition to this, know that we're also currently working on other issues/additions and. If they are not, they will be in the hotfix next week:
- PTBR localization selection
- Adding Korean language
- Unable to click "Play" in multiplayer
- Act III boss stuck during the boss fight and can't be killed
- Unconfirmed item dupes
- Act I boss stuck during his ultimate and can't be killed
- Force Shield synchronization and related nodes leading Force Shield to behave strangely
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