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Seite 3: Der bislang größte Patch für Frostpunk 2 lässt das Aufbau-Juwel noch stärker scheinen

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Interface

  • Constructions can now be cancelled
  • Ongoing research is now displayed and highlighted in the Idea Tree and on the Idea Tree button
  • Cartography view camera range extended
  • AutoSave can be disabled in the game settings
  • AutoSave frequency can be changed to 50/75/100/150 weeks in the game settings
  • Edge scrolling is now available as a setting
  • Cursor lock is now available as a setting
  • Camera responsiveness control settings are now available
  • Default settings of camera have been tweaked to achieve higher responsiveness; can be changed in the General settings tab
  • Building demolishing refund is now displayed in the Demolish tooltip
  • Abandoning a colony now has a confirmation popup
  • Improved construction panel icons for better clarity
  • Moved Buildings overlay to button 9 (default)
  • Improved Buildings overlay visuals
  • Added information about starting district construction from the deposit if the district requires one
  • Improved critical faction fervour readability
  • District outline colours are now different depending on the district
  • Unavailable choices in the Frostland site panels are no longer greyed out
  • A "Connect Skyways" button has been added when Skyways are researched
  • Improved Policy buttons input area
  • Colony guidance sites on Cartography view should be less confusing now if there is more than one colony in the same direction
  • The economy overlay will no longer remain visible for the entire cutscene if the player enabled it at the beginning of the cutscene
  • Delegates facts will now be less repetitive
  • Sending people to a colony is no longer blocked when there's active transport underway
  • Dragging the mouse cursor to screen edges will no longer display macOS system menus during gameplay
  • Fixed the resource transfer button not updating when clicking the +1/-1 buttons
  • Fixed some modifiers not being displayed in some game localizations
  • Fixed golden highlight not being visible on already researched nodes on some occasions
  • Fixed construction tooltip not updating its state properly upon cancelling selected cells
  • Fixed area expander tracker being visible during cutscenes
  • Fixed the same building being previewed for construction upon selecting different buildings on the construction panel without reentering it
  • Fixed abilities on community panel not greying out when conditions to use them are not met
  • Fixed some modifiers from showing up empty on tooltips
  • Fixed random option sometimes not generating a random map for Utopia Builder
  • Fixed random option never picking 'Build a prosperous future' ambition
  • Fixed the 'Meet Demand' button sending more resources than intended on the resource transfer panel
  • Fixed visible tags on the Council description of independent communities in the main scenario before the second faction forms in the city
  • Fixed possible softlock when Player left HoD during Voting using keybindings

Art

  • Nomads people will be more visible in the Prologue
  • Frostbreaking in Prologue is no longer performed by machines
  • Art improvements to Advanced Shaft Coal Mine
  • Optimised Windshields generation
  • All Logistics district arms are now properly snapped to the terrain
  • Food District pipes will now properly connect with the ground
  • Reduced size of Buildings platforms
  • Adjusted sites and outposts 3D models in Frostland view
  • Improved visual details during Rally in a district
  • Level 2 Generator visual improvements
  • General Zoom Stories and City Life Improvements
  • Shadows improvements in Winterhome area
  • Dreadnought Colony visual effects fixes
  • Fixed some artworks not matching the messages
  • Fixed Rail Hub floating on some occasions
  • Fixed toxic fumes persisting visually after they have been dealt with
  • Fixed buildings constructed in the Logistic district not appearing on the district arms after expansion
  • Fixed levitating skyscrapers in High-rise Housing district
  • Fixed some Cartography view pins for colonies
  • Fixed districts overlapping with deposits on some occasions
  • Fixes to HUBs Zoom Stories
  • Other various fixes & optimizations

Audio

  • Added audio notification for when exploration finishes
  • Added audio notification for when HoD recess finishes
  • The player will no longer be called Steward after becoming a Captain
  • New voiceovers implementation
  • Replaced Scrappers voiceovers
  • Voiceover language is now configurable independent of written language

Other

  • Large-scale optimizations on the entire game aimed towards smoothing game performance
  • Updated game DirectX libraries
  • Fixed macOS audio stack overflow crash
  • Users are now informed if their changed graphics settings exceed the recommended settings
  • Fixed crash related to validating Districts components
  • Fixed crash related to visuals batching
  • Fixed crash related to district construction
  • Fixed crash related to communities trust modifiers
  • Various minor optimizations
  • Achievements fixes
  • Localization fixes
  • Analytics fixes
  • Twitch integration fixes
  • Mod integration fixes

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