FEATURES
Added AI Opponents - "Bots Phase 1 "
- Used in Training
- Fill in slots in Match Making during long queue times
- Fill in for players that leave matches, until a human can Join-In-Progress
- Bot Phase 1 focuses on movement, weapons, and standard game modes. Stay tuned for further information on Phase 2!
Added Gore System - "Gibs"
- Unique death animation sequences now occur based on the weapons used during frags
Added Free Champion Rotation
- Grants Free-to-Play players free access to one Champion on a weekly rotation
Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details below)
New Tri-Bolt Functionality
- Explosive bolts are now armed upon firing the weapon, not when the bolts make contact with their target, resulting in bolts now being able to explode mid-air creating an array of explosions around your enemy
New Vanity Weapon: Reconciler
- A strange, alien weapon of unknown origins. Its elegant design is a stark contrast to the destruction it brings
Updated Tutorial
- Bot Match Training
- Starting Challenges
Continuous Play Flow Updated
- After you have completed your Starting Challenges, we now auto-queue you after completing a match and create a lobby that you can choose to return to during the matchmaking process.
Added Quick Play Multi-Mode Playlists
- Solo & Team Playlists, vote for the mode within the Match Lobby.
- Voting now has 3 options: 2 selected game mode & match combinations, and one random option
- This change was made to further reduce matchmaking times and to improve skill matching conditions
User Experience
- Added Killer Cam - outline killer on Death Screen
- Added HP/AP of killer on Death Screen (for Unranked modes)
- Added Teammate Health & Armor Bars
- Added Active Ability HUD text for first and second stage abilities
- Added Disable Private Chat option in Game Settings
- Visual highlight for all pickups
Added 3D Positional Sound "[BETA] Stereo Headphones with HRTF" option in Audio Settings
- Must toggle while in the main menu, cannot while in match
Progression
- XP Curves have been updated to make leveling significantly easier
- XP boosters. These are known in-game as Haste Potions and give +50% XP bonus.
- Champions can now be purchased for Favor.
- All loot boxes have been updated (Backpacks, Chests, Reliquaries) and now use a new loot box drop system that gives developers more flexibility and has additional features such as reduced drop rates of Duplicates.
- Chests can now be purchased with Shards
- Armor and Weapon Skins can no longer be crafted with Shards
- Added XP/Favor boost for playing with PARTY
Store
- New Tri-bolt skin: Reconciler
- Additional Profile Icons
- Additional Nameplates
- Updated Peacemaker Rocket Launcher, red display screen has been added to the side of the gun
- Added support for Store & Welcome Screens Dynamic Image Loading
- The Spring Celebration has ended therefore all Spring Celebration content will no longer appear in backpacks, chests or reliquaries
- The Spring Celebration Vanity Bundle has been removed
FIXES
Weapons
- Fixed an issue where the Disruptor Plasma projectiles would appear translucent from long distances
- Fixed issues where Direct hits with weapons and ability projectiles registered but did no damage
Maps
- Fixed an issue on Church map where Twisting Corridor Feet clip into the floor of the upper zone
- Fixed an issue in Lockbox where Peeker was able to see out of the map and fire through walls in the Caverns area
- Fixed various spots in multiple maps where Players could shoot through some solid surfaces
Champions
- June balance updates (See Champion Balance Changes Below)
- Fixed an issue where Clutch could be hit through his shield using a Lightning Gun while he was falling
- Updated Anarki's Injection mechanics
- Updated Galena's totem mechanics
- Fixed an issue for the Unholy Totem where the Light ring visual effect would not go away until all teammates had healed with them
- Updated Hovertank medal objective to 125hp
- Fixed various issues where champion armor would display with distorted textures.
Tech
- Various misc. crash issues fixed
- Various Networking fixes
- Various Performance fixes
- Fixed a crash when player Alt Tabs using AMD Eyefinity
- Fixed an issue for Custom Match where Spectators became stuck on loading screen if all players left the match
- Fixed an issue during warmup which caused prolonged or infinite warmup if a player left
Customization
- Fixed an issue where customization Sell price button was not functional on owned armor sets, pieces, and weapons
UI
- Updated some unachievable Rune challenges
- Various localization updates
- Fixed an issue for Instagib Post-Game where users didn't have any visible data on the statistics tab
- Fixed numerous UI issues
- Fixed an issue where the Player was unable to swap the Leaderboards Game Type from Duel to Team Deathmatch
Matchmaking
- Fixed an issue where the Match may not end if a user crashes or force closes at the pre-match lobby podium
- Fixed a Matchmaking issue where a user could get stuck when loading into the game
Ranked
- Fixed an issue where a ranked User would not receive animated Win/Loss screen after each placement match
Loot Boxes/ Store
- Fixed an issue where Players could get Mastery Runes from loot boxes
- Fixed an issue where Users did not receive shards when opening a duplicate Strogg out of Loot Boxes
- Fixed issue resulting loot box drop irregularities
- Fixed an issue where the Anarki Bone Daddy Bundle didn't not unlock all appropriate attachments
Art
- Fixed issue where changing certain graphical settings would cause weapon vfx to disappear.
- Fixed an issue where Weapon decals appeared warped
Misc
- Fixed an issue where the Player might experience random movement and weapon swaps without input from the player
- Fixed an issue where The Bethesda Launcher crashed when reaching 100% when preparing to download update.
- Fixed an issue where players were unable to skip past the Respawn timer
- Fixed an issue for Voice Chat where Players were unable to hear other teammates' voices.
- Fixed an issue where users only had the starting weapons during the match warm-up.
- Fixed an issue where the Daily Challenge: "Deal Damage" didn't track damage properly
- Fixed an issue where the Strogg Champion Medals would not properly update
- Fixed Windows 7 Scaling issue where the game didn't fit the display area in Windowed mode while at the monitor's native resolution
- Fixed a Windows 7 Memory leak for user who played many consecutive matches
CHANGES
Map Pools Updated
- Added Blood Run, Corrupted Keep, and Vale of Pnath to the DM, TDM, and IG playlists
- Removed Burial Chamber, Church of Azathoth, Lockbox and Tempest Shrine from the 2v2 TDM playlist
2v2 Ranked Mode Update
- Item Timers have been removed from 2v2 Ranked TDM
Rune Challenge
- "Offence" is replaced by "Party Breaker"
- "Defense" is replaced by "Revenge"
- "Capture" is replaced by "Point Blank"
- "Quarterback" is replaced by "Precise"
- "Win N Sacrifice games" are replaced by "get N Tribolt Kills"
- "Dominating" runes are being reduced from 5 to 3
- "Kamikaze Kills" are replaced by 5 "Rocket Launcher God"
- "From the Grave" is replaced by 10 "Railgun God"
CHAMPION BALANCE CHANGES :: HEALTH :: ARMOR :: MOVEMENT
Health Stacks
- All Champions spawn with 125/100 HP, and have an overmax of 175 HPHealth slowly decays from 125 to 100 HP
Amor Stacks
- All Light Champions spawn with 0/50 AP, and have an overmax of 125 AP
- Lights have 50 less AP than Mediums
- All Medium Champions spawn with 50/100 AP, and have an overmax of 175 AP
- All Heavy Champions spawn with 100/150 AP, and have an overmax of 225 AP
- Heavies have 50 more AP than Mediums
Movement
- All Lights 320 base speed, 0.85 Air-Accel
- All Mediums 310 base speed, 0.905723 Air-Accel (except Visor)
- Visor 310 base speed, 1.012279 Air-Accel
- All Heavies 300 base speed, 0.967111 Air-Accel
CHAMPIONS
Anarki
- Starting Health 75 to 125 HP
- Max Health 75 to 100 HP
- Overmax Health 125 to 175 HP
- Starting Armor 25 to 0 AP
- Max Armor 75 to 50 AP
- Base Speed 310 to 320
- Air Acceleration 0.7991675 to 0.85
- Friction 9 to 8
- Circle Strafe Friction 15 to 12
- Cooldown 60 to 55
- Health Bonus 3 to 1
- Added Health Bonus Cap of 125
- Injection Health, Max to 50 HP
- Injection Health, Overmax Health Allowed
- Health Decay Rate 1.0 to 0.33 ms
B.J. Blazkowicz
- Max Health 125 to 100 HP
- Starting Armor 25 to 50 AP
- Overmax Armor 150 to 175 AP
- Air Acceleration 0.8790843 to 0.9057232
Clutch
- Max Health 125 to 100 HP
- Starting Armor 125 to 100 AP
- Overmax Armor 200 to 225 AP
- Scale 1.3 to 1.2 (Reduced Model & Hitbox Size)
- Air Acceleration 0.8533334 to 0.9671111
- Cooldown 45 to 40
- Shield & Drill share a duration pool
- Duration 5 to 7
- Secondary Duration 3 to 0
- Drill Radius 0.15 to 0.16
- Drill Length 30 to 20m
DOOM Slayer
- Starting Health 150 to 125 HP
- Max Health 150 to 100 HP
- Overmax Health 200 to 175 HP
- Starting Armor 25 to 50 AP
- Max Armor 75 to 100 AP
- Overmax Armor 125 to 175 AP
- Air Acceleration 0.8790843 to 0.9057232
- Berserk velocity 550 to 500
- Berserk jumpVelocity 750 to 600
Galena
- Max Health 125 to 100 HP
- Starting Armor 25 to 50 AP
- Overmax Armor 150 to 175
- Air Acceleration 0.8790843 to 0.9057232
- Each teammate may now heal once from a single totem before being reactivated
- Damage 100 to 75
- Healing Radius 2.5 to 5m (100 to 200u)
- (Damage Radius remains the same at 2.5m or 100u)
- Max Totems 5 to 3
- Max Totem Bonus:
- Totems Heal Overmax
- Totems Damage 100
Keel
- Starting Health 150 to 125 HP
- Max Health 150 to 100 HP
- Overmax Health 200 to 175 HP
- Starting Armor 50 to 100 AP
- Overmax Armor 200 to 225 AP
- Air Acceleration 0.9102222 to 0.9671111
- DelayBetweenShots 300 to 400 ms
- Min Grenade Damage 1 to 15
- Grenade Velocity 30 to 24 m/s
- Grenade GravityAcceleration 20 to 14
- Grenade timeToExplosionIfCollisionHappenedSec 2.5 to 2.0
- Grenade timeToExplosionWithoutCollisionSec 10 to 2.0
- Keel Grenade bounceCoeff 0.4 to 0.35
Nyx
- Starting Health 100 to 125 HP
- Overmax Health 150 to 175 HP
- Starting Armor 25 to 0 AP
- Max Armor 75 to 50 AP
- Base Speed 310 to 320
- Air Acceleration 0.9057232 to 0.85
Ranger
- Max Health 125 to 100 HP
- Starting Armor 25 to 50 AP
- Overmax Armor 150 to 175 AP
- Air Acceleration 0.8790843 to 0.9057232
Scalebearer
- Starting Health 150 to 125 HP
- Max Health 150 to 100 HP
- Overmax Health 200 to 175 HP
- Starting Armor 50 to 100 AP
- Max Armor 125 to 150 AP
- Overmax Armor 175 to 225 AP
- Air Acceleration 0.9102222 to 0.9671111
Slash
- Starting Health 100 to 125 HP
- Overmax Health 150 to 175 HP
- Starting Armor 25 to 0 AP
- Max Armor 75 to 50 AP
- Base Speed 310 to 320
- Air Acceleration 0.7991675 to 0.85
- Direct Trail Damage 5 to 10
Sorlag
- Starting Health 175 to 125 HP
- Max Health 175 to 100 HP
- Overmax Health 225 to 175 AP
- Starting Armor 25 to 100 AP
- Max Armor 125 to 150 AP
- Overmax Armor 175 to 225 AP
- Friction 9 to 8
- Air Acceleration 0.8533334 to 0.9671111
- Circle Strafe Friction 15 to 14
- Direct Spit Damage 30 to 40
Strogg & Peeker
- Max Health 150 to 100 HP
- Overmax Health 200 to 175 HP
- Starting Armor 25 to 50 AP
- Overmax Armor 150 to 175 AP
- Base Speed 300 to 310
- Air Acceleration 0.9102222 to 0.9057232
Visor
- Starting Health 150 to 125 HP
- Max Health 150 to 100 HP
- Overmax Health 200 to 175 HP
- Starting Armor 25 to 50 AP
- Max Armor 75 to 100 AP
- Overmax Armor 125 to 175 AP
- Base Speed 320 to 310
- Air Acceleration 1.0 to 1.012279
- Ability Duration 7 to 6
ITEMS
Small Health
- Respawn Time 30 to 15 seconds
Mega Health
- Overmax 50 to 75 HP
Light Armor
- 25 to 50 AP
Heavy Armor
- Overmax 50 to 75 AP
WEAPONS
Shotgun
- 4 to 5 Pellet Damage
- 20 to 18 Pellets (80 to 90 dmg)
- Farspread 600 to 800
- 2 Rings of 9 Pellets
Super Shotgun
- 6 to 5 Pellet Damage
- 20 to 28 Pellets (120 to 140 dmg)
- Farspread 750 to 800
- 3 Rings of 9 Pellets, plus one centered pellet.
Nailgun
- 100 to 90 ms reloadTime
- Knockback 5 to 6
- Self-Knockback 30 to 28
Super Nailgun
- 100 to 110 ms reloadTime
- Knockback 5 to 6
- Self-Knockback 30 to 28
Tri-bolt
- Bolt Damage 50 to 45
- Min Splash Damage 6 to 9
- Delay Between Shots 150 to 125 ms
- Time to explode 1.0 to 0.5 sec
Lightning Gun
- Cylinder 0.15 to 0.125
Railgun
- 80 to 90 dmg (it does the same zoomed or unzoomed)
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