Star Wars: Battlefront - Patchnotes mit allen Änderungen seit der Beta

DICE hat noch einmal alle seit der Beta-Phase an Star Wars: Battlefront vorgenommenen Änderungen, Fehlerbehebungen und Verbesserungen in offiziellen Patchnotes zusammengefasst.

Star Wars: Battlefront sind seit dem Beta-Test zahlreiche Änderungen widerfahren. Eine Zusammenfassung gibt es nun in Form von Patchnotes. Star Wars: Battlefront sind seit dem Beta-Test zahlreiche Änderungen widerfahren. Eine Zusammenfassung gibt es nun in Form von Patchnotes.

In den vergangenen Wochen hat das Entwicklerstudio DICE hier und da bereits durchblicken lassen, welche Dinge an Star Wars: Battlefront seit dessen Beta-Test noch verändert und verbessert wurden. So gab es etwa Balancing-Anpassungen an den Helden, Änderungen am Freischalt-Level verschiedener Blaster und Star-Cards sowie allgemeine Optimierungen an Waffenschaden, Spawns und Vehikeln.

Zur offiziellen Veröffentlichung von Star Wars: Battlefront am 19. November 2015 haben die Entwickler jetzt noch einmal alle seit der Beta-Phase vorgenommenen Änderungen in den Release-Patchnotes zusammengefasst.

Unter anderem gibt es einige Änderungen an der Steuerung. So lässt sich die Bekegung der L1/R1- und der L2/R2-Buttons auf der PlayStation 4 konfigurieren und die Musik im Spiel kann nun über das Optionsmenü ausgeschaltet werden. Außerdem gibt es englich Joystick-Support auf dem PC und es wurden zahlreiche Fehler behoben.

Patchnotes der Release-Version

Partner and Party System:

  • Added support for joining a friend via the Xbox Friends app
  • You can now see your party friends in-game (green), but you cannot spawn on them
  • Improved Partner system to handle joins and disconnects more gracefully


  • Added combat areas that are different for Rebels and Imperials to mitigate spawn camping (Hoth)
  • Added combat areas to protect Rebels spawn points from being pushed in by AT-ST's (Hoth)
  • Spawn distances for Rebels and Imperials have been adjusted on the first uplink (Hoth)
  • Changed where Rebel spawns during the 2nd Y-wing bombing run (Hoth)
  • Improved the safety of Rebel spawns from AT-AT attacks during the 3rd uplink phase (Hoth)


  • The ability to change L1/R1 with L2/R2 button configuration can be done via the PlayStation 4 system options
  • Complete re-tweak of mouse controls when using a ground vehicle
  • Starfighters mouse control is changed from the beta to help with having to lift mouse while flying
  • Joystick support confirmed for PC (This functionality was not available within the Beta)


  • Music can be turned off now


  • Stationary turrets and deployable turrets have been adjusted to their final settings as their beta performance was not representative of their final operation
  • AT-AT weak spot added under the belly
  • AT-ST weak spot added on the back plate
  • Added a shield to Blaster Cannon
  • Tweaked the time of a new AT-AT card to spawn after the last active player is forced out
  • Added graphical UI to better show when the AT-AT time is up for the player
  • Blaster cannon 3rd person camera is improved in smaller areas with low ceilings
  • Vehicles tooltips added
  • Added in-world UI for mounted vehicles if a player looks at them
  • Moved Rebel vehicle pickups closer to Rebel spawns


  • Cycler Rifle has been balanced with bullet drop and slower projectile speed for more deserving kills.
  • Weapon tool-tips added

General Gameplay:

  • Damage Balancing done in these areas to separate each type of weapon
  • Vehicles vs. vehicles
  • Soldiers vs. vehicles and Star Cards and charges vs vehicles
  • ION weapons vs. vehicles
  • Tweaked cooldown timers for Star Cards based on feedback from the Open Beta
  • Added in-world icon to friendly Proximity Bombs
  • Improved 3rd person camera collision
  • Overhaul to remove soldier collision problems on various levels
  • Orbital strike marker now becomes red if the player is unable to fire at a certain location
  • Online traffic performance improvements
  • Various text fixes for all languages
  • General bug fixes for both Missions and Multiplayer
  • Stationary turrets received a bit more balancing after Beta feedback (Time to rotate the turret and overheating setting.)
  • Removed Tie interceptors for the Empire during the 3rd Uplink phase (Walker Assault Hoth)

Matchmaking and Team Balancing:

  • Fine-tuned server configurations based on Beta data and community feedback to offer a better player experience


  • Major overhaul of players getting stuck in the levels


  • Damage over time when being a hero is removed
  • Health back on kills is removed
  • Automatic random deflecting is removed
  • Luke Skywalker's Saber Rush has a slower speed and a bit shorter distance
  • Darth Vader's Saber Throw length is reduced
  • Heroes now can damage vehicles and equipment more easily
  • Tweaked the time of a hero Power-ups to spawn after the last hero dies
  • Added "locking on to players" tooltip to Darth Vader and Luke Skywalker
  • Greatly improved and fixed bugs in the Hero intro sequences

Bug Fixes:

  • Fixed a bug where Lightsabers could become invisible
  • Fixed a bug where hit boxes were not covering the heroes correctly
  • Fixed a bug where emoting made the player immortal during the sequence
  • Fixed a bug where Star Card charges were not working correctly after being emptied and then filled up again
  • Fixed a bug where the partner system did not add and remove partners correctly
  • Fixed a bug where picked up charges were not shown in the player's inventory properly
  • Fixed a bug where "Press E/X/Square" to switch out a power up did not show when walking over a power up on the battlefront when a power up was already equipped
  • Fixed a bug where Luke Skywalker and Darth Vader could kill players through thin walls using different powers
  • Fixed a bug where Darth Vader's Saber Throw did not always hit if the player was crouching
  • Fixed a bug where the orbital strike UI inside the AT-AT did not move or show at all
  • Fixed a bug where you could TOW-cable 2 AT-ATs at the same time or destroy the one that is not being towed
  • Fixed bug where players could get a soft freeze (stuck) after exiting the AT-AT
  • Fixed a bug where you could emote and attack as a Hero
  • Fixed a bug where the trait card UI did not show the correct text when leveling up
  • Fixed a bug where headshots did not do the correct damage against Heroes
  • Fixed a bug where ION grenades did not trigger properly against AT-ATs and AT-STs
  • Fixed a bug where players could get stuck in the vehicle activation animation
  • Fixed a bug where ION charge did no damage to AT-ATs from distance
  • Fixed a bug where Heroes could use some powers after they were dead until they de-spawned
  • Fixed a bug with Jump Pack effects
  • Fixed a bug where changing Field of View on PC did not update directly in-game on soldiers or vehicles without switching cameras
  • Fixed a bug where dead players would block grenades above them for a long time, making grenades bounce back to the thrower
  • Fixed a bug where players could have the wrong outline colors
  • Fixed a bug where players could get stuck on the downed AT-AT on Hoth
  • Fixed a bug where exiting a vehicle when it crashed caused a soft freeze (stuck)
  • Fixed a bug where turrets would randomly shoot straight up in the air
  • Fixed a bug where Rebels experienced a long delay when getting into turrets
  • Fixed a bug where crosshairs were not aligned on turrets
  • Fixed a bug where players creating a party with more than 2 players would get kicked from the server
  • Fixed a bug where the matchmaking system was splitting groups of 3+
  • Fixed a bug where players didn't have the option to join a partner/as a team when trying to join partner's game
  • Fixed loading screen showing the incorrect game mode/map
  • Fixed issues with "Join Friend" where you wouldn't end up on the same team
  • Fixed several issues with party matchmaking and getting stuck on the "searching" screen
  • Fixed issue with joining an almost full game on Xbox One where you would get kicked out of the game immediately
  • Fixed a bug for when you click "Join Friend" and the screen displays you in same lobby. When game starts you're in a different server from friend
  • General crash and stability fixes

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