Seite 2: Beyond the Wire: Riesiges Update für den WW1-Shooter bringt neue Waffen, Fraktionen & Maps

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Alle Patch Notes von Version 0.10

Gameplay

  • New Faction: British Expeditionary Force
  • New Faction: 369th Infantry Regiment (Harlem Hellfighters)
  • Added subfaction system allowing multiple factions to be on one team
  • Added Engineering Section
  • Added Engineering NCO role
  • Added Sapper role
  • Added Builder role
  • Added deployable Ammunition Dump
  • Added deployable sandbags
  • Added deployable barbed wire
  • Added deployable heavy fortification
  • Added deployable ladders
  • Added charge ability to hand-held melee weapons. Hold [Left Mouse Button] while running to perform a melee charge
  • Added ability to also perform bayonet charge by holding [Middle Mouse Button] first and then pressing [Left Shift] to run
  • Added a new universal interaction system. You can now bandage, revive, build by pressing [F] instead of equipping a special item first. Medic bags still function as before
  • Added audio feedback when hitting body parts or helmet of enemies with firearms
  • Added new bayonet attack and charge sounds
  • Added new playable area mechanic, damaging players that accidentally glitch out of the playable area
  • Added sounds when capturing / losing an objective a player is currently inside of
  • Added second Medic loadout

Changes

Frontlines

  • Removed time-based phases in favor of point system
  • Team who reaches a set amount of points first will win a sector
  • Points are gained for holding more than 50% of the sector's capture points
  • Team to win 3 sectors or have the most sectors by the end of the match timer wins the match
  • Updated UI to match new mechanics

Assault

  • Added cooldown period after a sector has been captured to allow attackers and defenders to organize
  • Added damage volume to prevent attackers from entering the next sector before the cooldown timer has ended
  • Updated UI to match new mechanics
  • Reduced max capture rate from 0.125 to 0.015. Capture speed will now max out at a 3 player advantage
  • Fixed first assault capture point sometimes not reporting progress correctly
  • Changed Commander call-ins to be limited to only one at a time for the same marker
  • Changed Commander command point generation and call-in cost
  • Changed ammo bags to be placed at any angle
  • Changed spawn selection to default to rally point if it's available
  • Changed damage curves for pistols, rifles, LMGs, and HMGs reducing the range for one-shot kills.
  • Changed explosives to reload slower than other ammo from ammo bags
  • Reduced amount of time that must pass before attempting to change the team from 240 to 30 seconds
  • Reduced instant kill damage threshold from 450 to 150 to make headshot instant kills
  • Reduced range for local VOIP from 100m to 50m
  • Reduced damage volume for barbed wire
  • Reduced penalty for placing rally point near enemies from 30 to 15 seconds
  • Reduced rally point destruction ranges from enemies from 30 to 10 meters
  • Removed melee directional attack indicator
  • Removed team limit on Commander 02 role

Fixes

  • Fix players being able to fire while dead on the server but alive on client. Should reduce chances for trade-kills.
  • Fixed collision on deployable sandbags
  • Fixed wooden parts of deployables ignoring penetration values
  • Fix SL Spawns not working on captured objectives
  • Fixed inventory inconsistencies of various roles
  • Fixed being able to revive players who are already being revived
  • Fixed players being able to dig down occupied emplacements, causing the bald player bug
  • Fixed players being able to block attacks from behind
  • Fixed rally points not being rotated correctly, causing players to always spawn facing East
  • Fixed Artillery Gun not applying blast damage to players in front of it

Weapons

  • Added SMLE MK III*
  • Added Webley MK VI
  • Added Lewis Gun
  • Added .303 British Vickers HMG
  • Added QF 13-pounder gun for British Expeditionary Force, French Republic, American Expeditionary Force, and Harlem Hellfighters
  • Added No. 27 Smoke Grenade
  • Added Mk1 No. 5 Mills Bomb
  • Added Pattern 1897 Officer Sword
  • Added Pattern 1907 SMLE bayonet
  • Added Lead Cast Trench Club
  • Added Bolo Knife

Changes

  • Improved firing animation of Pistole 08 and Lange Pistole 08 to address visibility issues
  • Improved Lebel 1886 bolting animation
  • Reduced gravity scale to allow further throws with M1916 Bundle Grenade

Fixes

  • Fixed missing MG08 equip sounds
  • Fix players not being able to lean near the Vickers 1915 HMG
  • Fixed Mk1 grenade having a wrong projectile mesh
  • Fixed Bayonet Knife using Trench Club image in role selection

Maps

  • New map: Séchault, Somme
  • New map: Poelcapelle, Flanders
  • New map: Combles, Somme
  • Updated naming conventions of all maps: Mapname Gamemode Year Team1 vs Team2

New gameplay layers

  • Combles Assault 1916 UK vs GER
  • Combles Assault 1914 FR vs GER
  • Combles Frontlines 1916 UK vs GER
  • Combles Frontlines 1914 FR vs GER
  • Sechault Assault 1918 HHF vs GER
  • Sechault Frontlines 1918 HHF vs GER
  • Poelcappelle Assault 1917 UK vs GER
  • Poelcappelle Assault 1914 FR vs GER
  • Poelcappelle Frontlines 1917 UK vs GER
  • Poelcappelle Frontlines 1914 FR vs GER
  • Frise Assault 1918 UK vs GER
  • Frise Frontlines 1918 UK vs GER
  • Zonnebeke Assault 1915 UK vs GER
  • Zonnebeke Frontlines 1914 UK vs GER

Ansoncourt

  • Various bug fixes
  • Updated Ansoncourt Frontlines with new cap layout approach and made US on west and GER on east
  • Updated Ansoncourt Frontlines with new out of playable area bounds
  • Updated Ansoncourt Assault - drastically altered layout
  • Removed some of the foliage on Ansoncourt

Chateau-Thierry

  • Various bug fixes
  • Added more ambient sounds with interior ambient sounds for all buildings, nature sounds, etc.

Cantigny

  • Various bug fixes
  • Added new non-playable area bounds to Cantigny gameplay layers
  • Added fourth underground entrance/tunnel
  • Updated Cantigny Assault layers
  • Reduced amount of terrain components for better performance
  • Fixed Cantigny Frontlines referencing US instead of FR

Frise

  • Various bug fixes
  • Added new nonplayable area bounds to Frise gameplay layers
  • Added additional polish and set-dressing
  • Updated stables objects on Frise
  • Updated particle effects placed on the map
  • Fixed spawn locations on Frise Assault

Shooting Range

  • Added British Expeditionary Force version
  • Added Harlem Hellfighter version
  • Updated emplaced weapons based on faction

Zonnebeke

  • Various bug fixes
  • Added new out of area bounds to Zonnebeke gameplay layers
  • Added FR w/ UK coalition faction to Zonnebeke 1914 layers
  • Updated draw distances of various objects
  • Updated Zonnebeke Frontlines
  • Lowered terrain resolution for better performance
  • Fixing out of bound spawns on Frise

Art

  • Added facial hair to some character models
  • Added shuffling feet animation when turning with emplaced weapons
  • Added dagger / blade attack sounds
  • Added additional environmental assets such as buildings, vehicles, vegetation, props, debris etc.
  • Added mud explosion effects
  • Added support for distance shadows on Low and Medium settings
  • Improved sprint end animation
  • Improved bayonet stabbing animation
  • Improved character movement animation
  • Improved head model visuals
  • Improved eye material visuals
  • Improved animations for melee combos
  • Improved fire particle effects
  • Improved melee flesh slash effects
  • Improved collisions on various environmental assets
  • Improved placement on helmets
  • Improved character skinning on some of the character equipment
  • Fixed incorrect sounds and effects being played on various surfaces
  • Fixed no sounds playing when moving through bushes, water, or barbed wire
  • Fixed low and high ready pose overlapping with sprint animations inside enemy territory
  • Fixed issues related to runtime virtual texturing (terrain blending)
  • Fixed first sprint animation switching back and forth when moving over bumpy terrain
  • Fixed various textures not being PBR-valid causing issues with lighting
  • Fixed water refraction
  • Fixed no sounds playing when doing melee combos

UI

  • Added new role icons to Artillery, Engineering and Recon sections
  • Added option to choose input device in audio settings
  • Added volume slider to hit sound effects
  • Added Win / Lose Themes to all factions
  • Updated keyboard overlay showing default controls in-game from F1 to F5 key
  • Updated game mode text for new version of frontlines that appears on loading screen
  • Updated all inventory images to be consistent in style
  • Updated main menu background for Operation II
  • Updated VOIP widget
  • Updated role icons for Signaller, Recruit
  • Updated ammo box and telephone HUD icon
  • Updated chatbox visuals
  • Updated design of admin / server messages
  • Updated design of deployment screen
  • Updated interaction widget design and give up screen
  • Changed "Benchmark" button to "Auto-Detect Settings" in graphics options window
  • Fixed "Create Section" button is no longer visible on section & role screen due to increased amount of sections
  • Fixed deployable radial menu button showing up red even if it's available
  • Fixed compass and weapon info overlapping
  • Fixed camera exposure in deployment screen

Optimization

  • Overhauled game settings to correctly lower the quality of certain rendering features at lower quality settings
  • This may improve drastically for some players or may cause issues for others. Please reset your user cache if you encounter performance problems.
  • Optimized Chauchat 1915 animations
  • Optimized scope attachments
  • Optimized character textures
  • Optimized various particle effects
  • Optimized HUD widgets such as objective markers, ammo bag icons, etc
  • Optimized various environmental assets, such as trenches, vegetation, props, debris
  • Optimization of water and puddles / rain and ripples
  • Miscellaneous
  • Fixed players jittering / lagging in enclosed spaces
  • Fixed various stability issues and crashes
  • Fixed log spam when creating a section
  • Fixed black lines and black decals on Cantigny and Zonnebeke
  • Fixed a crash when players got shot on HMGs
  • Fixed infinite loop during server shutdown
  • Fixed deployable barbed wire spawning too many instances of wire causing server/client desync
  • Fixed AdminChangeMap showing the incorrect Map
  • Fixed a crash when joining a server
  • Fixed a rare crash on Frontlines

Known issues

  • BEF Grenadier is missing No. 20 rod rifle grenade. Will be added soon.
  • Players may experience blurry textures on certain graphical options
  • Touching the barbed wire of the new Heavy Fortification will cause players to slow down indefinitely until they respawn
  • Launching the Training Range for BEF and HHF from the menu doesn't work. Please use AdminChangeMap Shooting Range HHFvGER or AdminChangeMap Shooting Range BEFvGER
  • Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
  • AMD FX users will have degraded performance due to issues with the audio system. We're still investigating possible solutions
  • Cutting barbed wire on Cantigny will cause a major performance drop for a second
  • When a match starts on Cantigny it will cause a major performance drop for a second
  • VOIP widget role icon is not being displayed correctly
  • Damage radius of field cannons will sometimes cause players to not be killed immediately

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