Die wichtigsten Patch Notes zu Update 1.2
Zu den gesamten Patch Notes führt euch dieser Link zu Warhorses Website.
Neue Inhalte und kleine Neuerungen in Patch 1.2
- Introduced the barber feature. Check it out in Zhelejov and Kuttenberg!
- Added a fast-travel point to Bozhena's hut.
- Created new clothing and equipment specifically supporting stealth gameplay and rebalanced stealth stats for all clothing.
- Improved the clothes of several unique characters with added details and polish.
- Added the option to repair bows and crossbows to more NPCs, most notably huntsmen.
- Added a marker for Mutt on the map and compass when the player sends Mutt to Zhelejov/Devil's Den.
- Added note in the descriptions of the items indicating that they are sniffable by Mutt.
- Added the option to bury Ranyek.
- Added option to enable NVidia DLSS 4 Super Resolution.
Änderungen an Kämpfen
- Increased damage from hits from the multihit combos.
- Added proper facial animations for Henry during the mercy kill execution.
- Adjusted the animation of drawing a bow while moving.
- Being hit will no longer interrupt the player drawing a weapon.
- Adjusted the free attack animation used when holding a torch.
- Adjusted the animation of a dog attacking a target that is holding a ranged weapon.
- Improved animation for transitioning into aiming with the crossbow.
- Introduced a short delay between melee attacking an opponent while not locked on to reduce the effectiveness of attack spamming.
- Adjusted the animation of the player being pulled down from a horse in combat.
- Adjustments for few sound effects such as hits to the shield or firing of the crossbow.
- The player is no longer able to easily back away from attacking enemies, thanks to the slowdown effect during hit reaction.
- Improved the animation of NPCs shooting from a crossbow.
- Properly adjusted damage type for master strikes when deciding between usage of slash or stab damage value.
- Adjusted damage of the upper master strike with shortsword and shield.
- Adjusted limits of the freelook feature in combat.
- Fixed various freezes following from causing massive mayhem in Kuttenberg.
- Fixed the issue with missing audio responses for attacks and hits.
- Fixed issues with disarming NPCs or player when they were supposed to die from a clinch attack.
- Fixed an occasional infinite fader after being knocked to the ground with low health in a fist fight.
- Fixed an issue with player holding ranged weapon getting knocked back long distances by unarmed enemies.
- Fixed the NPC logic of when to use a torch in unarmed combat.
- Fixed animation alignment while player is backing up while blocking with shield.
- Fixed the issue with NPC's additive animation for torch while fighting with a dog or a wolf.
- Fixed sometimes missing the chat option to surrender.
- Fixed camera issues in unarmed fight with dogs/wolves.
- Fixed the issue with NPCs not dying properly when running away from player and getting hit by the tackling attack.
- Fixed the issue with player striking the air in a sequence of attacks during clinch if the enemy gets killed by the first strike.
- Fixed some battle cries not being played properly during battles.
- Fixed NPCs being indecisive about bandaging themselves, fighting, or running away in combat.
- Fixed dying enemies still looking at their opponent.
- Fixed the issue with NPCs unreasonably pulling out ranged weapons in melee combat.
- Fixed the player being able to interrupt weapon drawing animation of NPCs indefinitely through their attacks.
- Fixed audio for combat clinches.
- Fixed missing sound while parrying an attack from clinch.
- Fixed wolves and dogs not transitioning into ragdoll properly under certain circumstances.
- Fixed the issue with the player being able to turn the camera 360° vertically while using free look and holding block in combat.
Wichtige Balance-Änderungen
- Rebalanced how quickly food goes bad over time.
- Rebalanced armour durability values; the durability spread is now wider, so smaller distinctions between armours are now more readable.
- Rebalanced the formula for triggering a black-out from being drunk.
- Rebalanced stealth items.
- Rebalanced the price of meat and other items lootable from animals.
- Rebalanced the difficulty of pickpocketing NPCs.
- Rebalanced the amount of damage each armour layer receives.
- Rebalanced the influence of an item's quality on its price.
- Rebalanced the prices of horse equipment.
- Rebalanced the prices and stats of jewelry.
- Rebalanced item weights.
- Rebalanced comfort for studying books in inns.
- Changed ranged weapons distribution within shops and other places.
- Changed stats of the Gallant Huntsman's Kit.
- Slightly improved loot from chests in some bandit camps.
- Lowered skill teacher prices.
- Lowered the overall value of caravan chest contents.
- Made polearms stronger.
- Made shields cheaper.
- Increased the price for which player can sell herbs.
- Recalculated items' conspicuousness based on their appearance.
- Fixed the incorrect display of item's maximum charisma when the item is dirty.
- Made several locks in the Trosky region easier to allow for a smoother levelling curve.
- Made locks on chests containing mostly food easier to lockpick.
- Adjusted lockpicking difficulty for some horse traders' chests.
- Fixed exploit with a restocking chest containing a Balanced Die.
- Fixed incorrect arrow damage values.
- Generally rebalanced the blacksmithing minigame.
Behobene Bugs in der Hauptquest (Achtung, mögliche Story-Spoiler!)
Back in the Saddle
- Fixed the race failing automatically if too many races were started and completed in short succession.
Bellatores
- Fixed Posy and Tugbone sometimes going to sleep on a bed with dead Cumans after finishing the quest.
- Fixed the Cuman pillagers sometimes attacking Jan of Zimburg unexpectedly while he's talking to Henry.
- Fixed a debug string being present when talking to Jan of Zimburg.
Besieged - Rebalanced the battle.
Civitas Pragensis
- Adjusted difficulty for the fight with Erik.
- Improved dialogue cameras when talking with Hans and Kubyenka.
- Improved consistency of NPCs clothes.
- Removed a redundant NPC in the camp.
Dancing with the Devil
- Improved NPCs shooting from the battlements.
- Improved particles at Maleshov.
- Improved transition of the player's allies' hiding animation.
- Improved enemies behavior.
- Improved loot.
- Fixed the issue of characters sometimes appearing later than they should in cutscenes.
- Fixed von Bergow being undressed when loading the game from saves from an older version of the game.
- Fixed the quest getting softlocked if the player stayed at edge of quest area when Hans was placing a ladder.
Divine Messenger
- Prevented player from being able to leave the closed area in several places.
- Prevented Godwin from starting the blacksmithing minigame or the alchemy minigame.
- Removed butterflies from the meadow to improve its bleak atmosphere.
- Removed additional NPCs that would sometimes wander into the meadow.
- Improved atmosphere.
- Improved the tour to the fortress with Erik.
- Improved dialogues.
Easy Riders
- Player can no longer stealth knockout the bandits in the forest.
- Fixed a ledge that allowed player to return to the camp through a boundary.
- Adjusted an objective trigger in the rock maze.
- Increased vision and hearing of the bandits in the forest.
- Added an automatic trigger for a dialogue with Hans if they reach the maze at the same time.
- Improved how the girl reacts to the thrown pebble.
- Improved alignment of Henry and Hans at the log where Hans slides down.
- Adjusted the path of a bandit in the rock maze.
- Improved Hans' running up the hill in the forest.
- Fixed a repeating dialogue by one of the bandits in the forest.
- Fixed bandits in the forest sometimes getting stuck if distracted by a thrown pebble.
- Fixed Hans running through the bushes at the end of the maze.
- Fixed Hans occasionally stopping for a moment and running again in the forest.
- Fixed a line of Hans' dialogue in the massacre cutscene.
- Fixed riposte icon showing during the perfect block tutorial.
- Fixed some vegetation in the massacre cutscene.
- Fixed the ability to push an opponent out of a fighting pen using clinch.
Exodus
- Improved NPC movement in the underground.
- Adjusted the distance from which the burning synagogue switches to just being burned down.
- Removed a possible drunk effect for Samuel's mother.
- Fixed an issue where the player could get stuck if he and Lichtenstein opened the door to the inn at the same time.
- Fixed the player being able to kill certain horses at the end of the quest.
- Fixed an incorrect Game over in the underground section if the player stays near Lichtenstein.
- Fixed the player's unconscious effect in the backyard that should show the Game over screen.
- Fixed weird behaviour of Samuel in the backyard if the player fought unarmed.
- Fixed player barks if he goes the wrong way in the underground section.
- Fixed an issue where Samuel would skip part of his movement and dialogue on the way to his mother.
- Fixed Lichtenstein sometimes missing at the start of the quest.
For Victory!
- Replaced the potentially dead character with another one.
- Removed broken skill XP reward when winning at dice during the feast.
- Fixed sounds missing in cutscenes.
- Fixed broken text in the dialogue with Johanka of Zhernov.
- Fixed continuity regarding a dead NPC from previous quests appearing in a cutscene.
For Whom the Bell Tolls
- Added more groschen around Trosky so that the player can play dice with Nicodemus.
- Fanka won't be angry that there is no ginger in the chest when there is.
- Repositioned the guards at Trosky to make stealth easier.
- Fixed objective marker on Nicodemus.
- Fixed guards' reaction to pebbles thrown from a different floor.
Fortuna
- Prevented non-quest NPCs from walking inside the quest area.
- Prevented quest NPCs from calling guards on the player.
- Improved Bozhena's behaviour while the ambushers are present.
- Fixed the crime reactions of Bozhena, who will no longer run away from the player.
- Fixed an issue where players couldn't bandage themselves in Bozhena's hut after loading.
- Fixed fireplace extinguishing.
- Removed the possibility to leave the quest without a weapon.
- Improved chat with NPCs.
Hunger and Despair
- Fixed the tower archers shooting at the player after loading an autosave.
- Fixed the camera issue with Godwin in the polylogue.
- Fixed weather continuity.
- Fixed an issue with the combat lock getting stuck on fallen enemies when player tries to fight unarmed in big battles.
- Fixed the issue with Mutt being respawned if he was eaten.
- Fixed the clothing issues in the preaching cutscene.
- Fixed the issue with the Katherine romance continuing even though the player refused.
- Revised dialogue prompts triggering some of the romance options to make it clearer what their result will be.
- Closed a gap that allowed players to get out of Suchdol castle.
- The battle now ends only when there is no enemy on the walls anymore and ladders are down.
Into the Underworld
- Prevented the player from leaving the closed area.
- Fixed NPC quest behaviour.
- Fixed missing voiceovers in cutscenes.
- Fixed Chenyek sometimes being obviously seen teleporting.
- Fixed crime reactions after the fistfight in the Hole.
Judgment Day
- Rebalanced quest rewards.
- Fixed horse behaviour after the battle.
Last Rites
- Fixed the game sometimes freezing after knocking down a ladder.
- Fixed disappearing edges around the wall hole from trebuchet on lower graphics settings.
- Fixed the Suchdol chimney appearing later than the fortress itself.
Necessary Evil
- Removed marker from von Bergow while he's sleeping after the raid on Semine.
- Added waiting behaviour for von Bergow after player reports the results of the torture.
- Added the cleaning activity for Capon after the return from Semine.
- Increased visibility of the gate from Semine fortress on low settings.
- Fixed horse alignment during the raid on Semine.
- Fixed dying animation if player kills the NPC during torture.
- Fixed teleportation of the player during final polylogue with von Bergow.
Oratores
- Improved the final horse race.
- Removed the prompt mistakenly offering to play dice with Samuel, Capon, or Brabant while in Ruthard Manor.
- Fixed reaction of vagabonds to a thrown pebble in Ruthard Manor.
- Forbid sending Mutt home from the closed Suchdol castle.
So It Begins…
- Improved food confiscation during siege quests.
- Improved performance after the night attack.
Speak of the Devil
- Added collisions to carts to prevent climbing on top of them.
- Lowered the armour quality of the guards escorting the Dry Devil.
- Fixed Zizka's men accusing the player of murder when revisiting the ambush place.
- Fixed music getting stuck on the same track during the search for weapons.
- Fixed an issue where killing the sleeping guard would lead to a stuck objective during the quest So it Begins.
Taking French Leave
- Improved soldiers' animations.
- Improved environment.
- Improved Maleshov tower entrance.
- Improved horses' behaviour at Maleshov castle.
- Added weapons to Maleshov castle.
- Improved cutscene lighting.
- Improved the quest log.
- Fixed saving/loading issue if the text cutscene is played right after loading game.
- Fixed the alarm sounding during the cutscene in Maleshov.
- Fixed Capon waking up from unconsciousness after saving/loading.
- Fixed the Nighthawk potion blinding player after escaping from Maleshov.
- Fixed bark if Hashtal is dead.
- Fixed NPC falling from the stool after knockout.
The Devil's Pack
- Added the option to bury Ranyek.
- Added missing voiceover with the innkeeper when asking about Ranyek.
- Fixed the objective marker to carry Ranyek to not flash in the navigation panel.
- Fixed the objective to bury Ranyek not activating.
- Fixed the quest not being able to progress after a failed skill check with the dice players.
- Fixed the player losing more groschen than they haggled in the dialogue with the bailiff.
The Feast
- Fixed Godwin not being able to succeed in the skillcheck with Servant Dasha.
- Fixed NPCs jumping to position during treating wounded animation at the end of The Feast.
The Finger of God
- Improved Bull's weapon preset before the battle.
- Improved Godwin's behavior by the graves.
- Improved crime interactions between the player and allies.
- Improved the interactions between the player and other defenders.
- Improved placement of targets for the gun tutorial.
- Fixed broken dialogue option after handing in a horseshoe.
- Fixed stats of weapons for repair.
- Fixed the NPC's clothing during the dialogue with Klara.
The King's Gambit
- Entering the assembly now properly keeps the player incognito.
- Player can no longer read a book while carrying a pitcher of wine.
- Rebalanced the duel with Christopher.
- Made Vavak easier to get a hold of.
- Added a wine serving tutorial overlay at the start of the assembly.
- Fixed a missing objective marker on Anna of Waldstein.
- Fixed Franta picking up the waiter's clothes at the tailor repeatedly.
- Fixed disappearing objects at the end of the toast with the king.
- Fixed mismatching character positions after the intro cutscene.
- Fixed Godwin's horse leaving during the intro polylogue.
- Fixed the Raborsch stablemaster bribery option not having an effect.
- Fixed the head butler asking about Franta multiple times.
The Lion's Den
- Revised music playing during the quest.
- Fixed the correct reaction when leaving Sedletz after Stephen Crow is dead.
- Fixed the correct reaction when committing a crime after a trial.
- Fixed the correct reaction when attacking Commander Katz.
- Fixed the player not being able to knock out the guard guarding Musa in the Lion's Den quest.
- Fixed redudant objective to talk to Ditrich Katz after the trial.
The Sword and the Quill
- The active outfit is no longer partly unequipped upon being woken up by Zuzana.
- Disabled toggling on-road follow while following the wagon.
- Removed the option to ask Katherine about Nebakov when it's no longer relevant.
- Improved the cutscene.
- Improved Suchdol foot traffic slightly.
- Fixed player's horse periodically stopping while following the wagon.
- Fixed Suchdol light sources not emitting light.
- Fixed the trialogue with Katherine and captain Frenzl not triggering from a specific direction.
- Fixed a visual issue with Zizka's eating animation.
- Fixed player's horse's tack changing in the final cutscene.
Via Argentum
- Improved trespass zones inside of the secret mint.
- Added alternative dialogue for speaking with Volkmar outside of his court
- Improved dialogue cameras for initial dialogue with Volkmar.
- Fixed the issue sometimes making Buresh immortal.
- Fixed the issue where Buresh could react to the player's strikes and potentially flee.
- Fixed the issue where Buresh could teleport out of the secret mint during the timeskip.
- Fixed issue where some characters could be stripped during the opening cutscene.
- Fixed the condition in the final dialogue with Christian of Pisek to match the events in the secret mint.
- Fixed the issue where Volkmar teleported a short distance away and did not react to the player if the player chose to kill him.
Wedding Crashers
- Improved dialogue cameras.
- Improved Hanush's position in the dialogue.
- Removed the option to attack NPCs at the wedding.
- Removed blood on NPCs before wedding ceremony.
- Improved movement of the cook while trying to lure her away from the kitchen.
- Rebalanced the training sword's damage.
- Michael and George can attend the wedding now.
- Fixed GPU performance issues during the wedding cutscene.
- Fixed some optional objectives and behavior.
- Fixed condition in dialogue between Svatya and Vuytek.
- Fixed optional dialogue condition with the guard by the cellar.
- Fixed optional dialogue conditions with Jurko.
- Fixed optional dialogue conditions with the Chamberlain.
- Fixed going unconscious again right after getting up during event brawl.
- Fixed an issue where Strong broth was not working as an anti-alcohol food.
- Fixed dialogue condition before going to the wedding.
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