Star Citizen - Patch 13.1 (0.9.1) veröffentlicht

Star Citizen wurde mit einigen Neuerungen und Fehlerbehebungen versehen. Der neueste Patch 13.1 aktualisiert das Arena-Commander-Modul (0.9.1) und etabliert unter anderem einen SLI/Crossfire-Support.

von Tobias Ritter,
01.10.2014 08:35 Uhr

Cloud Imperium Games hat Patch 13.1 für Star Citizen veröffentlicht. Das Update bringt das Arena-Commander-Modul auf die Version 0.9.1.Cloud Imperium Games hat Patch 13.1 für Star Citizen veröffentlicht. Das Update bringt das Arena-Commander-Modul auf die Version 0.9.1.

Cloud Imperium Games hat ein neues Update für den aktuellen Alpha-Build seiner kommenden Weltraumsimulation Star Citizen veröffentlicht. Der Patch mit der Versionsnummer 13.1 bringt das Arena-Commander-Modul auf die Version 0.9.1 und etabliert diverse Neuerungen und Verbesserungen.

Spieler, die als Unterstützer der mittlerweile 55 Millionen US-Dollar schweren Crowd-Funding-Kampagne bereits Zugriff auf das noch unfertige Spiel haben, dürfen sich nun unter anderem über einen SLI/Crossfire-Support und eine individualisierbare Tastenbelegungen freuen. Außerdem lässt sich mit dem Update einstellen, welche Raumschiffe im eigenen Hangar auftauchen sollen.

Darüber hinaus gibt es Balancing-Anpassunegn an der M50 und diverse Fehlerbehebungen. So sind nun private Matches wieder möglich und diverse Absturzursachen wurden ausgemerzt.

Nachfolgend die kompletten Patchnotes:

FEATURES

  • Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation:
  • Support for keyboard+mouse, controller devices and Joystick / HOTAS
  • Allows customization of discrete & continuous (axis) outputs
  • Support for modifiers keys
  • Added ability to choose which ships spawn in your hangar
  • Added ability to lock on to enemy closest to reticle
  • Added gamma, brightness, and contrast settings
  • Added pilot breathing
  • Added sound reverb to hangars
  • Added basic sound to pause menu
  • SLI/Crossfire Support Implemented

BALANCE/TWEAKS

  • Changed Vanduul Swarm spawn sound
  • Added a drop shadow to the UI in New Horizon Speedway level
  • M50
  • Hard points no longer attach size 2 weaponry
  • Missiles attached by default
  • Reduced power of maneuvering thrusters
  • Reduced health of major ship components

FIXES

  • Private matches re-enabled
  • Character no longer clips through Aurora Ladder
  • Race mode no longer displays incorrect race position
  • Can now cancel connection to multiplayer matches with the cancel button
  • Arena Commander menu now fills the screen for all aspect ratios
  • HUD now displays message before kicking idle player from match
  • No longer possible to load into a match with a non-DFM ship
  • Space brake no longer blocks throttle input
  • Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
  • Race data while in the M50 no longer moves outside the screen
  • The 17th checkpoint now shows in Defford Link
  • Race no longer spawns you in the incorrect place
  • Fixed issue with player sometimes failing to eject in 300i/350r
  • Black/redout no longer persists after ejecting
  • M50 chaff no longer fires in the wrong direction
  • Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
  • Fixed issues with matches sometimes not reporting stats to leaderboards
  • Various crash fixes
  • Improvements to SLI/Crossfire issue
  • The cursor no longer has conflicts when a joystick is plugged in
  • The following Cvars have been re-whitelisted: r_FogShadows, r_Gamma, r_HDRBloomRatio, r_HDRBrightLevel, r_MotionBlur, r_ssdosys_spec_shadows, r_getscreenshot

KNOWN ISSUES

  • 325a and 310p ships show some white exterior
  • 325a and 315p may show an invisible pilot seat
  • 315p engine pops in and out
  • Super Hornet has offset components around rear landing gear
  • Unable to exit back seat of super hornet
  • Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
  • Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the "default" profile)
  • Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can't be unbound without resetting the whole profile
  • Unable to fully mix/match custom keybinds across multiple devices
  • Swapping from one controller profile to another will reset any changes the player has made
  • There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
  • Unable to change power-priority of 350R in power management screen
  • M50 HUD does not display missiles
  • Fuel can be consumed when no additional thrust is being generated
  • Idris's that spawn in hangar are currently invisible and have no collision
  • The M50's portside wing has misplaced elements
  • The starboard side of the M50's spoiler has an inverted decal
  • The Constellation Phoenix has collision issues in its rear engine room
  • There can sometimes be a brief pause when a player joins a match or respawns
  • Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match

»Star Citizen - gamescom-Fazit: Die Kritik wächst, die Begeisterung bleibt

Star Citizen - Trailer zeigt schweren Bomber »Retaliator« 3:10 Star Citizen - Trailer zeigt schweren Bomber »Retaliator«

Star Citizen - Die Raumschiffe ansehen


Kommentare(42)

Nur angemeldete Benutzer können kommentieren und bewerten.

Cookies optimieren die Bereitstellung unserer Dienste. Mit der Nutzung unserer Dienste erklären Sie sich damit einverstanden, dass wir Cookies verwenden. Weitere Informationen oder schließen