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Inhaltsverzeichnis

Seite 2: Battlefield 5: Hotfix soll umstrittenes 5.2-Update reparieren, Dice rudert zurück

Weapon changes

ZK-383, EMP, MP40, STEN:

  • Improved damage model from 4-11 to 4-10 BTK

Light Bolt ZK-383, MP28, M1928A1, Suomi:

  • Improved damage model from 5-13 to 4-10 BTK with faster damage dropoff then the MP40 damage model
  • Increased Vertical Recoil by 25%, and Horizontal Recoil by 60%??? ?Note: Due to an error with our Damage Tables, the M1928A1 will do 9.6 damage at maximum range making it a maximum 11 BTK, but this will be corrected in our next update.

Type 100:

  • Improved damage model from 5-12 to 5-10 BTK

StG 44:

  • Improved damage model from 5-8 to 4-8 BTK

Sturmgewehr 1-5:

  • Improved damage model from 6-9 to 5-9 BTK
  • Reduced Vertical Recoil by 25%, and Horizontal Recoil by 20%

M1907 SF:

  • Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.

Breda M1935 PG:

  • Improved damage model from 5-6 to 4-6 BTK

KE7, Type 97, Bren Gun, Lewis Gun:

  • Improved damage model from 5-8 to 4-8 BTK

LS/26:

  • Improved damage model from 4-11 to 4-9 BTK

FG-42:

  • Improved damage model from 5-13 to 4-9 BTK with slightly faster dropoff than the LS/26

VGO, MG 42:

  • Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.
  • Reduced Vertical Recoil by 25% and Horizontal Recoil by 20%
  • Fixed an issue where the MG42 dealt too much damage when using High Velocity Bullets

Turner SMLE, MAS 44:

  • Improved damage model to 3 BTK within 30 meters as these weapons had an incorrectly low maximum damage

Ag m/42:

  • Increased rate of fire from 300 to 360 rpm
  • This should better balance the Ag m/42 against the MAS44 and Turner SMLE
    ??? ?

    The full list of weapon changes is visible here (changes from the current version are highlighted in Green for ease of access).

Additional Changes to Enemy Acquisition

Below you'll find a list of other changes we're making in our Hotfix that change how these systems behave:

  • Completely removing the 5.2 enemy acquisition icons when not looking directly at an enemy player but who are inside your field of view
  • The range at which you can see an enemy icon if directly aiming at the player is now 20m, down from 25m.
  • The angle at which we consider that you are looking directly at an enemy player is now 3°, down from 6°
  • Making soldier icon occlusion a bit more strict to reduce the scenarios where an enemy icon could be visible, without the player being really visible on your screen
  • Fixing some issues with smoke grenades not blocking enemy icons consistently.
  • Reducing the impact of wind on smoke grenades to ensure that the blocking of the icons is more consistent with the shape of the smoke grenade effect.
  • Fixed issues with squad member names not being properly displayed above their head in close range or when in a vehicle.

When we are making these changes

  • We're working to get these changes to you as fast as possible. I will have more details on rollout for the Hotfix closer to the time.

Hotfix Update Notes

General

  • Fixed an issue that would cause the MG42 High Velocity Bullet Specialization to not have the new damage model

Performance

  • Fixed an issue that was causing stuttering issues during a scenario that involved getting kills with the LVCP vehicle

Stability

  • Multiple crash fixes that we hope will improve overall game stability

We're also identifying potential fixes for a Backend Server update that target making improvements to 'Could not fetch your report' and players not receiving their Unlocks when they reach the required levels. I'll have details on that once we've confirmed our next steps.

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