Ghost Recon: Breakpoint - Patch 1.0.2 kommt heute, fixt vor allem Bugs

Ghost Recon: Breakpoint arbeitet an seinen Baustellen: Update 1.0.2 fixt Bugs, das Deckungssystem und überarbeitet die Loot-Mechaniken. Hier die Patch Notes.

von Dimitry Halley,
15.10.2019 10:42 Uhr

Ghost Recon: Breakpoint bekommt am 15. Oktober seinen ersten Patch. Ghost Recon: Breakpoint bekommt am 15. Oktober seinen ersten Patch.

Knapp zwei Wochen nach Release bekommt Ghost Recon: Breakpoint mit Patch 1.0.2 sein erstes Title Update. Ubisoft konzentriert sich dabei vor allem auf größere Bug-Baustellen wie den von uns im Test kritisierten Plot-Stopper-Fehler. Außerdem werden einzelne Gameplay-Systeme überarbeitet.

Beispielsweise fixt der Patch nach eigenen Angaben das Deckungssystem, macht es kontrollierbarer. Die Lootmechaniken wurden ebenfalls verändert - die offiziellen Patch Notes verraten allerdings nicht, was genau daran angefasst wurde. Die einzige Info: Drohnen hinterlassen nun im Schnitt deutlich mehr Crafting-Teile.

Drohnen und Waffen werden ebenfalls im Detail überarbeitet: Die fliegenden Kameras sollen sich mehr anfühlen wie ihre Pendants in Wildlands. Die Matschverteilung erhält ebenfalls einen Fix. Bisher sind Waffen nach gefühlt zwei Sekunden in Liegehaltung komplett verdreckt. Hier soll das Update ein bisschen mehr Realismus bringen. Das Markieren von Feinden erfolgt nun zudem schneller und, und, und.

Die kompletten Patch Notes fügen wir euch unterhalb dieses Absatzes ein. Ubisoft kündigt darin bereits das nächste Title Update 1.0.3 an, das in wenigen Wochen erscheinen soll. Wahrscheinlich erfahren wir dann mehr zum geplanten Raid und dem Terminator-DLC.

Warum Peter nicht mit Ghost Recon: Breakpoint aufhören kann

Die Patch Notes von Update 1.0.2

Die Größe des Updates beläuft sich für die PC-Version auf 5,4 GB Festplattenspeicher. Wann genau der Download für deutsche Server beginnt, ist noch nicht bekannt.

GENERAL:

  • Various tweaks made to the cover system.
  • Improvements made to various visual elements and vehicle physics.
  • Time to mark enemies has been reduced.
  • Tweaked distance at which enemies will be able to spawn around camps.
  • Adjustments made to the reverted drone and binoculars controls to fit the behavior fromTom Clancy's Ghost Recon® Wildlands.
  • Fixed an issue where the player would get detected while stealth swimming.
  • Fixed a spawn issue occurring after fast traveling.
  • Fixed goliath detection cones.
  • Fixed a bug where the sharpshooter skill wouldn't penetrate helmets.
  • Adjustments made to dirt accumulation on weapons.
  • Various fixes on mission triggers affecting mission progression.

CO-OP:

  • Rebalanced player level in group.
  • Fixed various matchmaking and co-op joining issues.
  • Fixed a bug where co-op partners wouldn't respawn close to each other.
  • Fixed a bug where co-op partners' gear would appear with an incorrect level.
  • Fixed a bug where players couldn't initiate vote to retry a mission.
  • Fixed a bug where the squad leader would join the lobby alone after finishing a session.
  • Fixed a bug where players' information wouldn't display for co-op partners.

PVP:

  • Adjustments made to the aim assist balance.
  • Feedback has been added on the screen when matchmaking is initiated.
  • Added an input to give leadership to another player.
  • Fixed various matchmaking issues.
  • Fixed a bug where milestones wouldn't appear in the game when pinned.
  • Fixed a bug where the time spent would not grant XP bonus at the end of the month.
  • Fixed a bug where the missions tab appeared empty in matchmaking.
  • Corrected zones where the player could get stuck on Skell Port.
  • Corrected milestones conditions for assault certification.
  • Fixed a bug where players could sprint while injured using the revivalist perk.
  • Fixed the transition time counter between rounds.
  • Fixed a bug where the number of planted bombs wouldn't increment.
  • Fixed a bug where the end-of-game timer wouldn't appear before the next session.
  • Fixed a bug where the rocket launcher wouldn't appear on the tacmap for the enemy team.
  • Adjustments made to the apparition rate of night conditions.

CLASS, ITEMS, AND LOOT:

  • Various tweaks made to the loot system.
  • Drones will drop even more parts. 80% of the time, players will get 5x standard parts or 3x improved parts.
  • Improvements made to weapon descriptions to better match their authentic characteristics.
  • Ghillie pants have been added to the loot pool.
  • Fixed various customization bugs.

UI/UX:

  • Fixed several UI issues in menus.

GENERAL BUG FIXES:

  • Fixed various animation, body-carry, and camera glitches.
  • Improvements and fixes made to various photo mode settings.
  • Fixed various mission triggers affecting mission progression.
  • Fixed unlocking conditions for various achievements and rewards.
  • Fixed a bug where players could get stuck when crouching near a vehicle.
  • Fixed a bug where Nomad would remain injured after deploying to the hideout.
  • Fixed a bug where holding breath would affect scope visibility.
  • Fixed a bug where the player wouldn't get a mission fail prompt when redeployed to a bivouac.
  • Fixed a bug where enemies couldn't be marked while using the sync shot drone.
  • Fixed a bug where marking enemies with a drone wouldn't increment the class challenges.
  • Fixed various bugs where players would lose control of their character or get stuck on the item wheel.
  • Fixed a bug where AI snipers wouldn't reset to their original positions when camps are on cool down.
  • Fixed an issue where NPC would take time to spawn in Erewhon.
  • PC Fixed some occurrences where players would get FPS drops.
  • PC Fixed a bug where players couldn't accept invitations through discord.

Ghost Recon: Breakpoint - Erstes Fazit zur Vollversion des »Loot-Shooters« 19:07 Ghost Recon: Breakpoint - Erstes Fazit zur Vollversion des »Loot-Shooters«


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